All Working Command and Conquer: Tiberian Sun Cheats - PC

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Unlimited Firestorm Wall
This trick allows a fully charged Firestorm Wall to last indefinitely without having to turn it off to recharge. First, fully charge your Firestorm Wall and turn it on. Before it turns off or runs out of power, sell or turn off your power plants until the message "On Hold" appears in the Firestorm Icon. Your Firestorm Wall will remain on indefinitely unless you build or turn on your power plants.

Firestorm defense
Play as the GDI. If your enemy likes air units or missiles, surround your base with the Firestorm Wall at a distance from your base, backed up with RPG Launchers. Whenever aircraft or missiles are detected coming toward you, turn the Firestorm on. When aircraft attack, wait until just before they cross the Firestorm line so that they cannot turn away before they are hit. Do not worry if the Firestorm is attacked by the enemy aircraft -- it is pretty tough. Just bring some MRLS in to assist destroying the aircraft.

Faster building or unit loading
When an object is loading, go to an area of the map that you have not explored yet or an un-revealed area. The unit or building will load faster.

Winning with an air assault
The easiest way towards victory using an air assault is to take out the SAM sites. However, when you bomb SAM sites they just re-appear. When playing as NOD, purchase some subterranean APCs and fill them with engineers. Send them to the opposing teams base maker, take over the base maker, and quickly sell it. If the other team is NOD, you will first have to disable their power plants.

Easy way to destroy enemies
Build a Tiberium Waste Facility and a Missle Silo. Then, when your Chemical Missile is ready, wait for your Tiberium Waste Facility to fill up again. When it does, fire your Multi Missle at your opponent's Construction Yard, which should destroy it. Then, fire your Chemical Missile at the Weapons factory. It may not be destroyed, but you will have another Chemical Missile ready. Also fire that missile at the Weapons Factory, which should finish its destruction. The enemy cannot build any more, or build vehicles. The Chemical Missile should make all surrounding troops Viceroids. The Viceroids will destroy most of the surviving buildings.

Destroy enemies with NOD laserfence wall
When playing as NOD, it is possible to destroy enemy units with a laser fence wall. First, shut the wall off. Then wait for an enemy unit to move between two connecting laser fence posts. When the unit is directly between the posts, switch the laser fence wall's power back on. If done correctly, the unit will be destroyed.

Destroying buildings
Use the following trick to destroy any building except a Construction Yard in one shot of the GDI Disrupter. Carry all the Disrupter to the bottom left corner of the structure and force fire ([Ctrl] and click) to just behind the back middle of the structure.

When attacking with a GDI Disrupter, look for two buildings that are set close together, such as two Refineries or a Construction Yard and War Factory. A Disrupter can shoot through one building and into the other and destroy both of them. To prevent this from happening to you, do not build important buildings close together.

Aim a NOD Cluster Missile to the top of a structure and out to the right a very short distance. This can destroy any building, even a Construction Yard.

Chain reaction
When playing on a map where your opponent is harvesting on a large field of blue mature Tiberium, use something that creates an explosion, such as a Disrupter. Once one square has exploded, it will start a chain reaction eventually causing massive damage to the field.

Easy skirmish win
Take a group of bombers and destroy your enemy's Construction Yard and War Factory. Then, if you have ammunition remaining, hit their Tiberium Refinery.

Play as NOD and build your base as you normally would in the quickest time possible. You must also have at least one of the following: War Factory, Satellite Tower, Stealth Generator, Repair Servodroid and Construction Yard. Build three Artillery Batteries and surround your Construction Yard. Enemies can not enter your base. Next, find out where the enemy base is located. This can be achieved by looking where their attackers come from. Create one or two Armadillo APCs and fill them with engineers. Empty them around the construction yard and capture it. Sell it as soon as possible -- if you do not, they will capture it back. The enemy should now be without defense and offense. Note: If they have a War Factory and a Temple Of NOD or an Upgrade Center, they will be able to re-build their Construction Yard -- storm that building as soon as possible to ensure your victory.

When the CPU is controlling the NOD in skirmishes, it will probably cloak its base with a Stealth Generator. When he does, take out a Power Plant that is not cloaked with a Ion Beam or Missile. That will normally uncloak its base. When this happens, quickly locate key structures (Construction Yard, Refinery, Stealth Generator, Tech Center, etc.). If you destroy the Tech Center (or other key structure) but he re-cloaks before you can destroy other buildings, do not worry. Its Tech Center (or other key structure) will be rebuilt in the exact same location.

Find an enemy base, then build about five or six air forces (Orca Bombers recommended). Then, send out the force of air units and first bomb the main enemy buildings, such as War Factories, Tiberium Refineries, or Construction Yards. Keep repairing the air units and send them out until the base is pretty much destroyed. Then, send out some tanks and a lot of troops to finish the job. Note: This works best when playing as the GDI.

Play as the GDI. Build the largest base as soon as possible. Build about 30 Disc Throwers/Light Infantries. Then, build the Mammoth MKD that you can only make one of. Protect that with about three Bombers, and about 10 other large tanks or vehicles (Disrupters recommended). Take the Mammoth and the other attackers into the other base. Use it and kill everything. It has so much life that it is practically invincible.

If your opponent likes to use aircraft, find out the way that they get to your base. Make an MCV and deploy it in the path it takes. Build SAM sites and other anti-air weapons, such as Rocket Soldiers, near the Construction Yard. As the aircraft fly towards your base, they will fly over the defenses, which will shoot them down or at least soften them up, so that they do not damage your base as much. You may do this with ground units, but use automated defenses such as Vulcan Cannons and RPGs.

A good strategy in multi-player mode is to start as either the GDI or NOD. Build a Mutant Hijacker as NOD or an Mk 2 as GDI and capture the opposite side's technology. For example, as the GDI, capture the NOD Barracks, and build a Hijacker. Have a mutant Hijacker ready. The enemy most likely will send an MK2, and you can capture it with the Hijacker. You now have two Mk 2s and you can build a Cyborg Commando to team up with them. This combination is perfect for base assaults and will decimate anything.

Easy NOD victory
Build a Subterranean APC and fill it with Engineers. Send it in the enemy's base. As soon as they arrive, send them into important enemy structures (MCV Barracks, War Factory, Refinery, etc.). Once done, sell them quickly and they will be crippled.

Ultimate GDI Defense
Build three Component Towers with RPGs. Have two SAMs behind them. Have a Mammoth MK.II and a Ghost Stalker in between. Nothing should be able to penetrate.

Ion Cannon target
When facing the GDI, train engineers and deploy them just out of your base. The GDI will almost always target them.

Missile Target
When playing as NOD against GDI, when you have a Cluster Missile ready, fire it at the Upgrade Center. It will take them time to rebuild it, plus the money. This is the most valuable building that can be destroyed with one firing.

Protecting Refineries
To protect Refineries, War Factories and Barracks, simply place a wall around the building, except for the entrance where units go in and out. Then build two Compont Towers on the entrance side and place two Vulcan Cannons to protect them against engineers and other infantry. A SAM site and an RPG launcher can be also put on the other sides to give further protection.

Hunter-Seekers
You can use Hunter-Seekers outside of multi-player mode. In the final Nod mission, build the Temple of Nod and capture the GDI Construction Yard in the east. Build along their tech tree until you get the Upgrade Center. You can build Seeker Control Nodes. This might work for GDI. This not critical to your success; you can finish mission just fine without it.

Visceroid baby to adult
The only way a baby Visceroid can turn into an adult is when two babies merge together.

Mutian breeding ground
Play as NOD and create a Clocking Device near or in some Tiberium Make a large square laser fence inside the cloaked area with the Tiberium. Create a Subterranean APC and Infantry. Use the Subterranean APC to put the men in the fenced area. Take out the Subterranean APC and run the men around in the Tiberium until they change into Mutians. The more men you change, the better.


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