Super Mario 64 Cheats - Nintendo 64

 All cheats for this game by platform: Nintendo DS | Nintendo 64
Check out these Super Mario 64 cheats and stay cool!
Downloadable Super Mario 64 Cheats
cheat description   size
Aug. 28, 2007
Author: 171KB
Nov. 29, 2006
Nov. 29, 2006
Primary Collection of Cheats
Ending sequence camera
After completing the game, use the Analog-stick on controller two to control the camera in the scene featuring Mario, Princess Peach, and her Toad guards. The camera is also controllable on the credits screens. Note: The second controller must be plugged in before the Nintendo 64 is turned on.

Change Mario's appearance
Wait until Mario's head appears on the opening screen. Press [A] and use the hand that appears to grab and stretch various parts of his face. Press [B] to make Mario's head smaller. To keep a previously stretched piece in that position, hold [R] and select another piece to change.

To make Mario look like a baby, grab his cheeks with the hand and put them behind his nose so the mustache does not appear. He will resemble how he appeared in Super Mario World 2: Yoshi's Island on the SNES.

Hold [R] and press [B] when Mario's head appears on the opening screen. Stretch his cap down, his mustache up behind his nose (which you should stretch up), his ears behind his head, and his mouth up to make him look like a baby.

To make Mario look like a hillbilly, pull his mustache up as far as possible, then put his ears behind his head. Next, pull his lip up all the way. Then, pull his nose to the left as far as possible. Finally, pull his hat down all the way.

To make Mario look like a pirate, Take the left side of his mustache, pull it up as far as possible, then cover his eye. Next, take the other side of his mustache and move it behind his nose, just until his nose is covering all of his mustache except the bottom. Finally, pull his hat down until you cannot see his left eye.

To make Mario disappear under his hat, hold [R] and press [B] until he is as small as possible. Then, put his mouth up as far as possible. Put his left ear to the right as far as possible, and do the same thing to his right ear. Next, put his hat as far down as possible, then press [B]. If done correctly, Mario will be completely hidden under his hat.

To make Mario look fat, pull his mouth halfway down. Then, put his ears behind his back. Pull his cheeks on the left diagonally left and his cheeks on his right diagonally right. Finally, pull his nose down slightly.

To make Mario resemble an army sergeant, pull his cap down as far as possible, then pull the left and right side of his mustache over his eyes. Swing his ears behind his head. Then, pull his lips up and out to your left (his right).

To see Mario sleeping with his eye's open, pull his hat down all the way. When Mario starts sleeping, his eyes should be open.

To make Mario look like an alien, pull his nose all the way down. Then, pull his mustache behind his nose. Pull his ears all the way out. Finally, stretch his cap all the way up.

To make Mario look like he is wearing sunglasses on, pull his mustache all the way up as far as possible. Then, pull the top of his face down until the eyes go behind the mustache.

Sleeping Mario
Remain still for about a minute. Eventually Mario will yawn and fall asleep. In the v1.1 of the game, turn the camera to see bubbles coming out of his nose.

Easy health refill
When Mario's energy is low, find water, swim underwater, then get some air. Another technique is to keep collecting coins.

Extra lives from butterflies
Butterflies may appear on courses 2, 12, and 13. Punch the butterflies to turn them into round black bombs that will chase Mario. The bombs will explode or turn into extra life mushrooms.

Hidden extra life mushroom
After getting a total of three stars, enter the room with the painting of the sunken ship. Turn to the left of the entrance. Once in the room, press [C-Up] to look around. Look carefully to see a black square in the wall near the ceiling. Perform a double jump and climb into it. An extra life mushroom will come out. Note: Make sure to choose the square to the left of the entrance. The one on the right will lead you to the Castle's hidden aquarium.

After emptying the moat in front of the castle, use the ramp to walk down into it. Go under the bridge and press [C-Up] to look up to see two yellow coins. Perform a wall kick to get both the coins. Once you get both coins, an extra life mushroom will drop from above. This trick takes practice, and you may want to do a double jump and then a wall kick, as the coins are very high.

Use the following trick for another way to get the two yellow coins. If you have collected all 120 stars, cannonball yourself to the top and get the flying hat. Jump of the castle and fly under the bridge to get the first coin. Swing around in order to get the last coin. Then, pound ground to land so you can get the extra life.

Go to the first door on the left in the castle that does not have a number on it. Enter it and jump into the painting. Select any level and go to the cannon by the Chain Chomp's territory. Jump onto the tree just behind it, then do a handstand to get an extra life.

Mushroom following you
Collect 120 stars then go to a tree outside of the castle. Quickly climb it and jump off the top jump. A Mushroom will appear and follow you.

Extra life from tree
Go outside the castle, near the waterfall. Climb the third tree from the waterfall. Do a handstand on top of the tree to get an extra life. Enter the castle's first floor. Then, return outside and climb the same tree. Do another handstand for another extra life. Repeat the trick as needed.

Extra lives near Yoshi
Go to where Yoshi is located. Look at the wall to find some extra lives.

Easy lives
Enter the castle and go up the stairs all the way to the right. Enter the room and jump through the painting on the right. Go through the level collecting fifty or more coins and complete the level to get an extra life. This may be done as many times as needed as you will not lose a life if you fall off the track. Note: Hit the blue coin switch first to get fifty coins much easier.

Go into the basement after you have unlocked it. Leap into the picture of the fire with a face on it. After you have retrieved the first two stars, you will make a box appear above a platform off to your left from the beginning of the level. Open the box and you will get a turtle shell. Ride the shell around the lava to find plenty of extra life mushrooms.

Coins from stumps
When you see a stump, try to circle it five times. If done correctly, five coins will appear from the stump.

Thousand coin unlimited lives (Japanese version)
During the first fight with Bowser, avoid him and collect all the coins that appear. After a considerable amount of time, you should be able to collect 1000 coins. At this point, a green "M" will appear next to the number of lives remaining. From this point on, when a life is lost, the number of lives increases. The reverse is also true - gaining lives will actually lower the number of lives remaining. The cheat will end if the number of lives reaches zero, such as when Yoshi gives Mario 100 lives after obtaining 120 stars. The North American version only allows 999 coins to be collected.

Prevent damage from falls
When falling from a large drop, press [Z] just before you hit the ground to slam and you will not take any damage.

Jump off a high place and do a Super Butt Slam just before you hit the ground (or slightly higher), and no damage will be taken off.

Obtain all 120 stars and go outside the castle. Climb inside the cannon opening that is now located where the grating was near the Fish Pond. Aim to land Mario onto the roof, where he will meet Yoshi. He will speak to Mario, award a 100 life bonus and a triple-jump move, and quickly leave.

When you start the game, you will see the castle . Go to the right side of the castle . Start from the first tree closest to the castle. Stand next to the tree and run forward, then press [A]x3 to do a front flip, then kick off the castle, then get to the grass wall that stands next to the castle, Keep doing the same thing until you get to the top of the castle, where you will find Yoshi.
Alternate triple jump
Obtain all 120 stars and use the cannon to see Yoshi. Mario will be able to perform a different triple jump after you talk to Yoshi. Instead of doing a flip while both feet are sticking out straight, Mario will do a real flip crouched together with sparkles. The sparkles will protect Mario from damage when triple jumping off a high place.

Superman triple jump
Get to a location where there is a long opening in front of you. Run and do your first jump, then your second jump. When you do your third jump, instead of just pressing [A], press [A] + [B] at the same time. Mario should make the same "hoohoo" as the second jump. He will jump as high as a normal third jump and appear as if he is flying, with his arms straight out. This works against enemies. Note: If you use the normal triple jump to get to the top of the picture in the water level to make the water to the top, this technique works much easier.

Long jump
While running, press [Z] and jump. This can be used to get a star in Hazy-Maze-Cave.

Run and do a long jump [Z] + [A] and land on a Goomba. You will bounce and go about twice the distance of a normal long jump.

Backward long jump
Run and press [A] + [Z], then release [A] but not [Z]. When Mario lands, press [A], but keep [Z] held the entire time. When he lands again, press [A] and pull the Analog-stick [Back]. Mario should move slightly backwards. When he lands again, press [A] and pull the Analog-stick [Back]. He will jump straight back. You can do this as many times as desired. You can also long jump in the same spot. Do one long jump, and hold [Z] and just press [A] when he lands. Do not touch the Analog-stick, and he will eventually long jump in the same spot.

Low jump
Run very fast, then press [Z] + [B].

Hold [Z] + [Down].

Run, press [Z], then press [A].

Spin kick
Hold [Z] then press [B].

Cannonball jump
Go outside Princess Toadstool's castle. Run to the pond and quickly press [Z] + [A].

Backflip dunk
Go outside Princess Toadstool's Castle. Go to the pond, turn and position your back towards the pond. Then, press [Z] + [A].

Mid-air backflip
Get a good running start and make sure that nothing is directly behind you. While running, press Analog-stick back in the opposite direction.

Non-stop backflips
Crouch with [Z], then press [A], but do not release [Z]. Mario will do his double backflip as usual. Time it correctly to where he lands, then press [A] again, but keep [Z] held. Then when he lands, press [A], and keep [Z] held, then he will land. Then, press [A]. You can repeat this as many times as desired.

Swan dive
Do a triple kick jump while you are over the water for a very long swan dive into the outside lake.

Never ending backflips
Hold [Z] and press [A], then press it again every time you hit the ground. Note: This requires practice.

Alternate Bowser message
Obtain all 120 stars and return to the final fight with Bowser to see a different message.

Change view while flying or swimming
To change views when flying, et a winged cap and take off. Hold one of the "C-buttons". To change view while swimming, jump in water then hold one of the "C-Buttons".

Flying cap
Get this get nine stars and defeat the first Koopa level. A light will appear from the ceiling in the main area in the castle after the Koopa level. Look directly at the light to reach the flying cap level. Fly straight down to the platform and land. Step on the red button.

Steel cap
Go to the caves level in the other part of the castle. First, make a left then super jump to the other side and open the door. Turn right and follow the path. Super jump to where the huge boulders are located. Reach the top of where the boulders are dropping from. Go through the door and step on the elevator. When the elevator stops, follow the path to the under ground sea. Find the sea dragon and get on his back. Execute a super butt stomp on his back, then get on his head. Lead him to the part of land that contains the red outlined blocks and jump on them. Then, go through the door and run to the other stream. Try not to fall in the water. Jump from land to land until reaching the green switch. Stomp on the switch to get the steel cap.

Unlimited cap usage
Go to the third Bowser level. Collect seven red coins. Restart, then do the same thing on the second Bowser level, then the first Bowser level. After that, get all eight red coins, get the star, and repeat the process going from Bowser 3 to 1.

Invisibility hat
Run through the hall that is flooded and has an unmarked door. Enter the door and find the location where there are two pillars in the water. Super butt slam on both of them. After the water drains, follow the arrows that leads to another room. Go through the door, then find the square hole in the ground. Enter the hole and complete the rest of the level to find the hat.

Hidden hat area
Get at least 8 stars and go to the main hall, Find the light coming down form the ceiling. Look at the light and you will instantly be taken into a level with flying caps in the sky.

Mario wearing sunglasses
At the screen where Mario's face can be altered, press [B], then hold [R] and pull Mario's cheeks up as far as possible and keep them that way. Mario will look like he is wearing sunglasses.

Mario does the moonwalk
At the place where you first start (in the fields), move to your left. Go over to the tree on the far left. Climb to the top of the tree. Move in the direction of the grassy wall. Then, jump off, and as soon as you hit the wall, jump two times and dive (press [B]). When you hit the ground, jump up. As soon as you jump, press [Analog-stick Right]. Mario will do the moonwalk. Note: This takes practice.

Mario hangs on and dies
Get 120 Stars, jump in the cannon and shoot onto the castle. Run on the right side of the castle until you get to an invisible wall. On the right side, there will be the castle's edge and an invisible wall. Walk slowly and try to hang on the cliff between the castle's edge, the grass hill, and the invisible wall. If done correctly, within three to five tries, Mario will lose his hat (it will still be with you) and Bowser will laugh. You will lay down on the drawbridge with one less life.

Look through walls
Walk up to a wall at a certain angle in first person view to see past it.

Stop the clock level
To stop the clock level on the third floor of the castle, jump in at exactly 12 o'clock

Go in at 12, 3, 6, or 9 o'clock.

Statue message
Go to the courtyard where all the Boo ghosts are located. Get close to the statue of the star and press [C-Up] to look. You can see that the statue reads "L is Real 2041." The meaning of this is unknown, but the total number of coins in the entire game is 2045.

Read every sign you see. They can contain important information that you need.

Talk to Toad
Talk to Toad when you see him. He gives you stars, hints, and very important information.

Collecting coins
Pick up every coin you can find. You get a free life for every 50 coins you collect.

Little boxes
Throw the little boxes -- when they break, they give you extra coins.

Extra Coins from little Whomps
When a little Whomp has tried to crush you, but misses, jump on top of him. Do not super butt bust him -- just keep jumping on him to get coins. and you can still get the coins from him when you do the super butt slam.

Go to any level in the game with Whomps in it. Find one and let it try to squash you. When it is in mid fall at about a 45 degree diagonal angle, jump at the middle of it. If done correctly, you should go through the middle of it, a coin will appear, and it will be face flat on the ground with you standing on it. Take advantage of this and ground pound him immediately before he gets up. Try again if you missed the first time.

A-Maze-Ing: Easy emergency exit Star
Once you get off the elevator going to the Star, go into the next room. Run over to the very edge and perform a long jump towards the platform. If done correctly, Mario will be hanging from the edge of the platform with the Star.

Big Ba Bomb Land: Warp
When you go into the Big Ba Bomb land (the first painting land you enter), you can find circular patches of yellow little flowers. Find the patch that is by Chomp's territory. There are two there. Go to the one farther away from Big Chomp. Stride into the center of it and stand there a moment. You will be transported to a small cave at the top of the land, where the Master Bomb is located. You can also use that cave to go back to the flower patch.

Big Boo's Haunt course
Play through the game until there are ghosts outside. Find a ghost that flashes a rectangle shape inside of it. Press [A], [Z] to do a power bounce on it and it will leave the rectangle. Get close to it, and it will start the Big Boo's Haunt course. In order to get the star, try to find the "main" ghost.

Big Boo's Haunt: Stars
Start from the top of the stairs and turn left. Go to the last door with the blue star in front of it. Enter that door and jump on the wood platform. Look up to find another platform. Do a wall jump on the right wall and grab on to the platform. Climb up and go in the door. Once inside, you will see another door, and down the room a picture of Big Boo. Through the normal door is Big Boo's balcony. Defeat him, then long jump to the part of the roof on the left. Crawl along the roof to get the Star. To get the Mr. I, Star go to the same room while wearing the Vanish Cap. Go through the picture of Big Boo. Circle the eye and it will release a Star.

Big Boo's Haunt: Completing first and second levels
Kill all the ghosts in the house, then go to the main room (the first room when entering the house through the front door) and hit Big Boo three times. A Star and a staircase will then appear. For the second level, go in the small house (to the left in the beginning of the level), and down the elevator . Then, follow the path until there is a door to your right. Enter the door to find the carousel. Kill all the Boos and defeat Big Boo. The carousel will stop moving. A Star will also appear. Note: The carousel will have Boo pictures shooting out fire.

Big Bowser's Sub: Ultimate cap
You can wear the Metal and Vanish Cap at the same time to create the Ultimate Cap.

Bob-omb Battlefield: Koopa The Quick shortcut
When you are racing Koopa The Quick in the Bob-Omb Battlefield look for the big hole in the mountain. Go in all the way in the middle. It will take you up almost to the top and it saves a lot of time.

You can take a shortcut by using the warp in the flowerbed to the other flowerbed near the entrance to the mountain. It will give you a big advantage over Koopa The Quick.

Instead of going through the rolling boulders to get to the top of the mountain, go up the grassy hill appears to be impossible to climb. It may seem longer but it actually does not. You can use this and the teleporter when racing Koopa The Quick.

Bob-omb Battlefield: Koopa The Quick is a cheater
When you race Koopa The Quick, go along with the race, but follow close behind Koopa. You will go up the bridge and past the Chain Chomp. Watch closely and you will see that at the teetering bridge, Koopa jumps off and takes a shortcut up the white slope, which Mario is unable to use.

Bob-omb Battlefield: Hidden Coins
Go under the first bridge to find a large number of coins.

Bob-omb Battlefield: Throwing Bob-ombs
You can pick up Bob-ombs and throw them at other enemies. However you cannot pick up any other enemies.

Bob-omb Battlefield: Mario causes explosion
Walk up behind a Bob-omb, without it seeing you. Press [B] followed by [Z] and Mario will set it down. The Bob-omb will start to walk and then explode shortly afterwards.

Bob-omb Battlefield: Bomb in cannon
You can get a bomb into a cannon. First, get a bomb to follow you. Then get into a cannon and the bomb will follow you inside. Note: To do this, the bomb must be very close to you, and you must be very close to a cannon.

Bomb-omb Battlefield: Get rid of guard
Run up the mountain until you reach the Bomb-Omb guarding the Water Bomb Cannon. Press [B] to pick him up, then throw him off the mountain. Return later, and he will still be gone.

Bomb-omb Battlefield: Shell challenge
Go forwards over the first bridge you see to find a fenced-in area with a cannon. On the other side of the fence, look for three Goombas and a Koopa. Koopa will not appear if you have not selected the right star before you actually entered the level. Kill the Koopa and take the shell. Be careful not to hit anything or you will lose it. The shell will not disappear until you hit anything, so you can "surf" forever and can jump with it. On the shell, carefully follow the path that goes through the Bow-wows yard over the tipping bridge and jump over the steps that lead to the field. Weave around the Bob-ombs and dodge the water bombs. Go slowly through the metal bar gate and take a sharp right. Get past the rolling balls and try to make it up the mountain. This is possible.

Cool, Cool Mountain: Very big penguin
Obtain all 120 stars and return to Cool, Cool Mountain. Before entering, select the Big Penguin Race. Begin game play and jump into the chimney of the house at the beginning of the level. The penguin will be even larger than before.

Cool, Cool Mountain: Mad mother penguin
After bringing the small penguin to his mother, do not catch the star and take the little penguin to the ravine. The mother will get mad and will follow you.

Cool, Cool Mountain: Kill little penguin
Take both penguins in to the mother penguin. At the bottom the level, when you return the right one, she will give you a star. Do not collect the star. Instead, steal the penguin from the mother. She will get mad and follow you. Walk with the penguin to the very edge of the level and drop it off.

Cool, Cool Mountain: Extra lives
Enter the cottage. Run towards the penguin, but long jump past him before he has a chance to talk to Mario. Then, go through the level getting fifty or more coins and finish the race. Leave the cottage and pick up the star. Not only do you get an extra life, but you also will get a star. Note: You will lose a life if you fall off the track.

Cool, Cool Mountain: Hidden land
Go down the slide to where the snowman's head is located and find Wrigglers (colorful teapot-like enemies). Jump on one and you will be able to fly. Fly down and you will see land.

Cool Cool Mountain: Shortcut
At the part of the mountain that you have to use wall kick, if you are having problems just try backflipping.

Hazy Maze Cave: Control the beast
Get on the beast's head and use the Analog-stick to point in the direction that you wish Mario and the beast to go.

Hazy Maze: Alternate way to location
Find the sealed entrance to Hazy Maze, where all the red coins are located. There is a slope coming down and a little gap underneath the grate. Go to the slope. Do a mid-air kick up the slope by pressing [A], then [B]. If you make a mistake, you will fall back down.

Rainbow Ride: Get to maze faster
When starting on Rainbow Ride, turn around to find a pole. Do a long jump and get to the maze faster and the bomb guy to that prepares the cannon for you.

Shifting Sand Land: Carry Mario's hat in his hands
Let the birdie steal your hat. Go onto a pillar and wait for the birdie to appear. Whack him so that the hat falls onto the pillar. Do not pick it up. Go to the palm tree near the oasis and use the teleport somewhere in its shadow. Keep going back and forth at least four times. Go to the hat and it should have a small pile on top of it. Collect it and you should collect the others. Now you should be holding Mario hat.

Shifting Sand Land: Find last Red Coin
At the start, instead of going to the area where the flying cap is located, go the opposite way. Go to the very corner to find the Red Coin.

Shocking Arrow Lifts: Easy Star
On course 11 (Shocking Arrow Lifts), instead of actually using the "arrow lifts", there is a warp on the ground. There is a small pillar being circled by an electric ball. In the indented corner is a warp that leads to the cannon. Once you get to the cannon, find the ledge and jump down to it where there is a yellow box. Break it open to reveal the Star.

Snowman's Land: Carry Mario's hat in his hands
Allow the big snowman to blow Mario's hat off. Enter the warp that is under a tree, and go back and forth through the warps about three to five times. Return to where the hat was blown off and pick it up. Mario will now be holding it in his hands.

Snowman's Land: Warp
There is a broken bridge. If you go to the end of the bridge in the center, an use the up camera button to look around. You will warp to the bottom on another bridge. You can also use the same method on the bridge on the bottom. You may have to try a few times before it works.

Snowy Mountain: Shortcut in penguin race
On the way through the penguin race you will see a wall. About midway through that wall is a shortcut. When you reach the wall, run into it about in the middle and you will enter a small cavern. There are coins and an extra life in this cavern. You will defeat the penguin, but he will claim that you cheated so you must race him again to get the star.

Tall Tall Mountain: Shortcut
Go to the extra life, which is located to the left of the start. Go against the wall and start walking against it until you fall off. If done correctly, you will be surfing in the wind and can go to any part of the mountain on that side if you are careful.

Tall Tall Mountain: Kill the monkey
Get to the top of the mountain where you find the monkey. Catch the monkey and walk down the mountain a short distance until you find a ledge, then drop him off.

Tiny-Huge Island: Easy coins
When on Tiny-Huge Island while you are small, instead of jumping on Goombas (the mushroom enemies), go next to them. Smash the ground and you will get a blue instead of a yellow coin.

Go to the Tiny-Huge Island room and jump into the very large picture, which will make you small. When you get into the world there will be three big Goombas. Instead of just jumping on them, do a super-butt slam and a blue coin will appear. Do this to all three of the Goombas, then go to the wooden pole. Run around it five times and it should give you five coins. You now should have twenty coins.

Tiny-Huge Island: Defeating Koopa The Quick in "Rematch with Koopa the Quick"
Go to Koopa The Quick when you are tiny and talk to him. After you select go, immediately turn around and start running, but stay near the fence. Once you reach the end of the fence, long jump (hold [Z] + press [A]) up to the box where the big balls originate. Long jump to where the balls turn and start to roll down the hill. Turn and long jump to the bottom (you may take some damage). Then, run across the board (running straight for most of the time, and only running sideways when you are about to be blown off). Finally, run to Koopa the Quick's flag in the corner.

Tiny-Huge Island: Koopa skyboarding
Go to Tiny-Huge Island and enter the level being in Huge Island. Go through the door in front of you and head to the hill with the Koopa walking around. Go up and jump on him to make him lose his shell. Then jump on the shell to start riding it. Head to where the cannon is located, but do not enter it. Be careful, and head to the gap. You should be going fast enough to make it over. Then, continue to go straight and jump over the next gap. When you jump over, the wind will pick up, push Mario, and keep him in the air while he goes forward. When you get to the next ledge you should land safely then go straight. Do not worry if you bump into a Goomba. Keep going and when you see the pipe, circle around it and head back to the ledge. Then, jump off and you will be in the air again. When you reach the platform the wind will be against you, but go forward and at the next gap, jump. When you land, go right and head for the water. Circle the platform in the water, head back, and do it over again. You can keep going until you hit a wall or fence. You can even time yourself on the so-called track. This takes some practice.

Tiny-Huge Island: Ultimate leap
Note: You must know how to skyboard to do this trick. Get Koopa's shell and go up the nearby hill. Jump off the ledge. If this works, Mario will fly in the air, but slightly higher than the regular way.

Tiny-Huge Island: Opposite directions
When you get the Koopa Troopa shell, go up the hill where you will see a Goomba. If done correctly, you will go in opposite directions. Note: You will go down if you point down.

Wet Dry World: Flood
After getting the key from the second Bowser, go upstairs and walk through the door that leads to the room with all the pictures. Stop when you get through it and press [C-Up] to look around. In front of you is a picture of a spider. It is Wet Dry World. To flood it, jump very high into the picture. If you time the triple jump extremely well, you will flood Wet Dry World.

Wet Dry World: No water
This trick is very similar to the "Wet Dry World: Flood" hint. The only difference is, instead of jumping high into the picture, jump very low into it. You should try to jump directly into the bottom of the picture.

Wet Dry World: Getting to town
In order to get into the town, which can be found surrounded by a "gate" in the corner near the beginning, you can either try to use the cannon on the other side (does not work too well) or try to make a triple jump into the very top of the painting at the entrance to the level, making the water rise all of the way. Once it is up, swim to the gate's ledge and jump while pressing [Up] or [Down] (whichever way would point upwards for you) to grab a hold of the side. Pull yourself up and swim down through the tunnel quickly so that you do not run out of air.

Wet Dry World: Secret cannon shortcut
When you enter the third floor, jump into the bottom of the frame to drain all the water. Once you have entered, go to the stairs next to the pier in the air. There will be a little corner up against the stairs. Walk over next to the stairs into the corner. Stand still for a moment and wait. Mario will disappear then reappear next to the cannon that is at the very top of Wet Dry World.

Whomp's Fortress: Extra life
Go up the course and go to the first stone man that looks like the person you have to defeat on the first star for that course. Jump over the fence to the pole. Climb it all the way to the top. You will get an extra life. Repeat this as needed.

Whomp's Tower: Shortcut
If you can, crawl up the brick wall directly next to the cannon. Then, switch sides when you reach the top. You can go through the edge of the fence and not have to go through all of the other things to get to the top.

Whomp's Tower: Extra lives
Go to the top of the mountain before you go up the elevating stairs and you will see two mini Whomps. Make one fall, then jump on him five times (not a Butt Slam). Then, knock it down again and do a But Slam to get five coins.

Open the red boxes
In the first floor main hall of the castle, look straight up. You must be standing on the picture in the middle of the room. There will be a switch in the middle of the stage you just entered. Jump on it and all the red boxes will now be opened. You can now get the wing cap and fly around. Fly and get the red coins to get the star in this stage. To exit this stage, fall.

Water level
If you jump in the water level, the level of the water will vary. For example, if you jump in the picture at the bottom, the water will be at the bottom. If you do a triple jump, you can get in the top of the picture and the water level will be at the top.

Get all items in Vanish Cap section
When you empty the moat that floods the bottom of the bridge outside the castle, go into the newly opened hole. This is the Vanish Cap section. Slide and try and get all the mushrooms, red coins, etc. It can be climbed if you missed anything. If you land on a platform or go straight to the ground, climb up by crawling. This can be done by holding [Z] + "Analog-stick Forward" (do not release [Z]). This will take awhile, but it is worth it.

Defeating second Bowser
When you meet the second Bowser, he will jump and the platform slopes. After that, go very close to the farthest bomb from Bowser. Press [Z] to duck .When he tries to bump you, and is very close, press [A]. Mario will do a backward somersault. After that, grab his tail and throw him to the bomb.

Defeating third Bowser
To defeat the final Bowser very easily, stand on the edge of the arena opposite of Bowser, next to a bomb. Face the outside (make sure you can still see Bowser) and hold [Z]. When he charges at you, press [A] and you will backflip over him. Press [B] to grab his tail and you will have his face already stuffed in the bomb -- you do not have to aim or even throw him. Press [B] again and repeat the sequence again. After you blow him up a few times, the edges will fall out of the arena and it will turn into a star. Do not fall off along with them. Go to a corner of the star and do the same thing, but you will now have to throw him. Go to the middle and get the big star. Some things will happen and you just basically complete the entire game.

Extra lives in third Bowser battle
Walk behind the top left pillar to collect an extra life if you lose a life during the battle.

Shortcut in third Bowser level
Climb up the "Lego" platform, to reach to a part that levels out just a bit. Get as close as possible to the part that continues to climb, then turn around and perform a long jump in the opposite direction. Mario will land on the checkered platform right before the moving platform with the arrow on it. Using this will allow you to avoid the time and the danger of the flameblowers along the way of the "Lego" path.

Defeating Chain Chomp
Jump on the Chain Chomp's peg and take the red coin. Quickly stomp the peg, and jump off the platform. Then, grab the Little Throwing Box. Take it to the Chain Chomp, and throw the box at him. Quickly run under him, stomp the peg, and run towards the Seesaw Bridge. Near the stompable pegs and the Goombas, is a Little Throwing Box. Run up to the Chain Chomp and paralyze him with the box. Run under him, and stomp the peg one last time to release the Star.

Spiral stairs shortcut
Walk into the castle, walk up the stairs to the door with the key hole, then go inside. You will see a column to the left, just before the staircase starts to spiral. Walk along the wall to your left until reaching the corner where the wall and the column meet. Perform a double jump while still moving in that direction. This should allow Mario to jump through the ceiling and bring him right to the top of the stairs. Although this is not a very large shortcut, it will save a few seconds and some dizziness.

Highest point of the castle
Get to the second peak of the castle. Then, find the wall facing the waterfall and walk up the wall. You will now be at the highest point of the castle. It is possible to fly up here in the center where the flag is located.

Reaching high ledges
To reach high ledges, back flip, triple jump, or wall kick.

Bob-omb Buddies
Talk to Bob-omb Buddies. They do not give you information, but get the cannons ready for you.

Defeating the Bob-omb King
When he is slowly coming after you, crouch down then wait for him. As soon as his shadow touches your shadow, do a backflip. You will land behind him, and it will take him awhile to turn around. You now have plenty of time to walk up, grab him, and throw him.

When you see a Boo, do not run away. Stare at the Boo's face. After a while, the Boo will go away and no harm is done to anybody.

Koopa Shell locations
Course 1: After defeating Koopa the Quick, return to the course to find Koopa in the Bomb-Omb field near the bridge. Punch him, then hop on his shell quickly. Run over him to get a blue coin.

Course 3: Jump into the water at the start of the course. Near the circle of gold coins, there is an oyster. Inside is a Koopa Shell.

Course 8: In the start of the level, walk to the edge of the two-story tiered platform. Perform a backflip to reach the second story. Bust the Orange Switchbox to reveal a Koopa Shell. Mario can ride this green skateboard over soft, sinking sand.

Course 9: Go to Submarine Bay. At the far end of the bay, there is an Oyster containing a Koopa Shell.

Course 10: In the pond with the two Spinning Flower Guys, jump on the first one's head to launch you spinning over the wooden wall. You will then find a Koopa Shell in the right Orange Switchbox. Use it to capture Star 5.
Extra stars
Collect a hundred coins on a stage to get a star.

Besides the six stars in each course there is an additional a seventh star obtained when 100 coins are collected. There are also stars in the castle. Toad gives Mario a few, as well as the running rabbit in the basement.

After you get the first key from Bowser, unlock the door in the basement. Go in and look for a rabbit and catch it. This is very hard and frustrating, but will result in a star after he stops complaining that he is late for tea.

On the Princess' Slide level, there are actually two stars that can be obtained. The first is collected by completing the course in under 25 seconds and the other can be obtained by completing it in under 20 seconds. To complete it in under 20 seconds use the following trick. When you first see the coins that move from the surface towards the air, jump. Hopefully you will land on a solid floor which is barely three seconds from the finish.

Go to the first floor and into the one with a boat picture. Go right and face the cloud wall. Do a flip. You will find a black box. Jump in and then get eight red coins. On the other side, it is the same thing but you will get a mushroom.

Play the magma Level with the mini volcano (the red hot log rolling mission). You need the red wing cap to fly. Get the wing cap box behind you with a long jump and start flying. Stop directly in front of the volcano and start doing the 1, 2, ,3 jump and fly. Start flying over to the logs in the bottom right corner, directly from where Mario starts. When you see the log, fly above it and you will see the Star. Fly into it.

In the desert level, get the shell out of the box near the wing cap box. Keep jumping on the pyramid for the top of the pyramid star. Be careful not to hit a fall or a fire.

Star locations
Level 1-1: Go to the top of the mountain and kill the big Bob-Omb with [B] to throw him.

Level 1-2: Talk to the Koopa near where you start and race him up the mountain.

Level 1-3: Talk to the red Bob-Omb and go to the cannon on the blue rock hill. Aim at the point on the red thing and shoot all the way up. Hit the yellow switch.

Level 1-4:
Coin 1: Below chain chomp.
Coin 2: By the cannon.
Coin 3: On Chain chomp.
Coin 4 and 5: From a top view the world, it would be on the top left.
Coin 6: Below the mountain.
Coin 7: Up the hill after Coin 6.
Coin 8: On the island in the sky on top of the tree.

Level 1-6: Press [Down] + [Z] on top of Coin 3.

Level 2-6: Go to the cannon and shoot at the wall corner.

Level 4-5: Talk to the snow ball and control it until it goes to the head.

Level 4-6: Jump on the spinner and spin under the mountain.

Last Coin: Where you start, go to the broken bridge and walk off of it.
There are three different extra lives in the rainbow level opposite the "Rainbow Ride" level. The first is in one of the highest transparent clouds. The next can be found on the poles hanging down from another cloud near a cannon. It is slightly difficult to see at first. The last one can be acquired by climbing the pole next to the Bob-bomb Buddy and doing a handstand. The main point of all fifteen secret stars is to find the red coins. It is recommended that you get the one on the poles last, since it is difficult to jump off without falling down. You should talk to the Bob-Bomb Buddy before trying the level (cannons make it easier). Do not worry about losing a life when you fall. Instead, you will fall all the way down into the pond in the front of the castle.

Glitch: Stuck inside of the castle
After getting 120 stars, then use the cannon to go on top of the castle. Get the flying cap at that location, then fly back to the canon as quick as possible. Aim for the cloud that is right above the castle's peak. Land on the second ledge of peak. Jump into the wall (facing the castle's entrance) until Mario falls in. Try diving in if you can not get after a few tries, or the whole process may need to be repeated. Once stuck, Mario will be in between the castle's entry way and the first floor. You can go through the doors to change places, but the only way to get out is to get on the main entrance side and walk through the walls on the sides of the doors or jump over the doors.

After getting 120 stars, then use the cannon to go on top of the castle. Go to the upside-down cone shaped roof section in front of you. You can just walk right through it. If you try to run off the back of the castle, you will just start pushing on an invisible wall, where you can see right through the castle.

Use the following trick to get this glitch without the wing cap or any stars. Go to the right hill next to the castle. Do two jumps before hitting the steep slope, then on the third one on the grass hill slope. If you are high enough, you should be able to grab onto the castle wall. After that, go to the first castle peak underneath the second one. If you are at the correct angle, do a side somersault towards the second castle peak. If done correctly, you should be able to get on it and continue with the glitch.

Glitch: Upside down world
Go into the castle and look up at the cloud part on the sun thing. When the game starts to bring you into the world, jump into the air and perform a Butt Pound ([A] + [Z]). When you enter the red cap world and are exactly upside down, then the whole level will appear upside down.

Glitch: Swim without water in moat
Get rid of the water in the moat. Collect all 120 stars, and following the instructions for the "Stuck inside of the castle" glitch. Go in and out of the castle a few times, and walk through the wall in the castle to quit and return outside. Do a somersault into the moat and Mario should be swimming in mid-air.

Glitch: Go through bridge in Lethal Lava Land
Go to the little bridge that goes up and down. When it starts to go up, run up it then get burned by the lava. You should be under the other side of the bridge when you hit the lava. When you fly up, you will go through the bridge and be on the square where the eyeball is located. Note: This will effect your health; be at full health when attempting this.

Glitch: Teleport in Wet Dry World
Go into Wet Dry World at full water level (jump into the painting as high as you can). Swim to the canon launcher (make sure it is open) and aim just above the sun and slightly to the right. Fire and you will rebound back near the cannon, and will teleport to another part of the stage.

Glitch: Jump through wall
Enter the castle then walk up the staircase to the door that has a lock. Next, enter the door and face the left wall. Do a double jump and you will end up at the top of the staircase.

Glitch: Jump through ceiling
When you put in the key to get onto the top floor, there will be a staircase after you go through the door. Walk all the way to where the floor starts to rise up, then go over to the wall. Jump up, and you will go through the ceiling, bringing you up near the top of the staircase.

Glitch: Flying Mario
Get Mario's energy down to the last one to two units on his meter. Find a ledge to jump off, making sure that it is low enough to get the correct timing. Collect a wing cap, then fly back to the ledge. Initiate a triple jump, jumping off the ledge on the second jump, and hit the jump button for the third time the instant Mario lands. If timed correctly, the fall will take off the rest of Mario's energy. However, Mario will do a somersault and start flying. He will not be very high off the ground, but he still will be flying. You can safely enter a cannon, but the instant you touch the ground Mario will "die." Collecting coins will not restore Mario's health; neither will the spinning heart. Mario will not be able to grab any stars. This can be done in the Bob-Omb Battlefield, off the ledge with the spinning heart. It is possible to fly into the cannon by the large fence, right in front, shoot toward the Island in the Sky, and get the wing cap in midair.

Glitch: Lose two lives at once
This trick requires at least one star. Go to Princess Slide. Go down the slide until you are able to jump off the side. Immediately jump off when you get out. There should be another part of the slide down there. Hit the slide and make sure you fall off it. It will take half of your health away. Go back to the slide and do the process again. Do not get any coins or else this trick will not work if you heal. This time, when you hit the slide Mario will die. Make sure you fall off. After you fall and die, you will start back in the middle. After you hit the ground, Mario will die again. You will start back in front of the castle.

Glitch: Whomps
When any size Whomp is about to smash you, crouch, then do a backflip. You will go right through and land on top of him, giving you an opportunity to super butt smash him.

Glitch: Floating penguin
Go to Cool Cool Mountain and find the lost penguin (not the one near the mother penguin). Pick him up and go to the chimney where you race the big penguin. Do not go inside the chimney. Drop the penguin inside the chimney, then look inside. He will be walking in mid-air.

Glitch: Flying Chain-Chomp
Go to Bomb-Omb Battlefield. Go up the hill and get to the other side of the white wall by the Chain-Chomp. You will see a Bomb-Omb. Do not let it see you. Run behind it and pick it up. Then, quickly go as close as possible to the Chain-Chomp. When you are still running, jump and throw the bomb at Chain-Chomp. It will go straight up for a few seconds. This will not effect his health. The Chain-Chomp will drop down and start chase you as normal. If you want to do this again, go away from where the bomb was located then return a little while. You can keep doing this an unlimited number of times.

Glitch: Ignored by bird
Go to Shifting Sand Land. Get on top of the structure with the winged hat and get it. Then, fly across the level near the entrance to the pyramid. Go to the pillar on the left of where the bird is located. If you still have the winged hat, get to the top of it. After it disappears, remain there and the bird will ignore you.

Glitch: Make Mario turn a box into his cap
Go to course 8 (Shifting Sand Land) and do the trick that makes Mario hold his cap. Go to the place with the stone pillars. Pick up a box and Mario will appear as if he is carrying his cap like he would a box. When you press [B] to throw the non-existent box, he just attacks with his cap.

Glitch: Mario stands in mid-air
Go to Bo-Bomb battlefield and pause game play. Select "Set Camera" with [R] and press [A]. Resume the game and exit the level. Go outside the castle. Go on top of the biggest hill and face to the side of the hill (the long "ramp" part). Then, hold [R], run down the hill, and return. The camera will be under Mario and it will appear as if he is in mid-air. You can walk anywhere in mid-air as long as you keep [R] held.

Glitch: See more than normal
Go through the left door in the beginning of the castle that leads to the basement and Boo's Haunt. Immediately turn around and walk far enough so that the screen starts to shake and you can see the front of the door. Zoom out and the screen will allow you to see Big Boo and the basement door without actually moving to see those things.

Glitch: Get fifth star before Wing Cap
Go into the cannon that shoots you into the five coin rings. Aim at the middle coin for the first three rings, then aim at the top coin for the fouth. Then, get in the cannon and do not move. Shoot for the fifth coin and you will land directly on the star.

Glitch: Get other stars before going on the Ghost Hunt in Big Boo's Haunt
Go to the room with a red coin on top of a red cage-like object. Do a triple jump, and if timed correctly, so you grab onto the red object. Get up and go out the door. There are no steps leading to the top doors.

Glitch: Metal-head Mario actions
Metal-head Mario can move the star without getting the metal cap or the metal switch. Go to the switch that you push with the metal head. Do a triple jump backward and try to land on the switch. If done correctly, Mario will hit the switch.

Glitch: Frozen Mario
Go to the bottom of the slide on Cool Cool Mountain in the cabin. Above the finish is a narrow ledge. Try doing a high flip or jump into it. If done correctly, Mario will freeze in his jump position. Hold the Analog-stick in the direction you jumped Mario to the narrow ledge to remain still. Release it for Mario to slip off the ledge.

Glitch: Dead talking Mario
Go to Cool Cool Mountain. Get your life (power) to one quarter remaining. Then, try to jump into the pond where the mother penguin is located. Press [A] to jump off somewhere high (that will hurt you), and try to drop where the pond is located. If done correctly, Mario will lose all his health but start talking to the mother penguin. When you skip all her messages, you will fall onto the floor and Bowser's face and laugh will appear. The strangest part is that when Mario is talking to the mother penguin, he stands up and his eyes are open (as if he is a zombie).

Glitch: Strange warp
Once you have the key from the second Bowser, go through the door to the room with all the pictures. Stop wen you get through it and look up. To the left are some gray shapes. Jump into the one that is closest to the stairs (the rectangle). You should go through it and end up next to the door at the top of the stairs.

Glitch: Oversize fence
At the beginning of the Bomb-omb battlefield, run up over the bridge, around the corner, and past the Chain Chomp. Turn left when you get to the area over the teetering bridge. You will eventually reach a fence that is bigger than the rest (even taller than Mario).

Glitch: Climb through bridge
At the beginning of the Bobomb battlefield, run underneath the very first bridge. Jump and hold [A]. Mario will hang onto the underside of the bridge, and will climb around on the bottom. Go to the bottom of the bridge, facing the wall. Release [A], and Mario will climb through the bridge.

Glitch: Land in Deep Freeze randomly
By the Snowman's Land entrance, hold [Down] and press [B] rapidly. You will squeeze under the picture frame, jump out of something, then land somewhere in the Deep Freeze.

Glitch: Sink into the ground
Go to Bomb-omb battlefield in the first level and select Big Bomb-omb on the summit. Go up to top of the mountain and talk to the giant Bomb-omb. When he wants to fight you, he will start moving around. Take this opportunity to run behind him and pick him up. Instead of throwing him, start walking and take the path down the mountain. When you start to get down the mountain, Mario will begin to sink into the ground. Before Mario sinks under, throw the big Bomb-omb. The only way to get out of this glitch is to press [Start] and select "Exit Course".

Glitch: upside down Ground Pound
Enter the level with the winged cap switch and do a twist until you are upside down. Then, press [Z] and Mario will appear to do an upside down Ground Pound, but he actually will not.

Glitch: Mario up and down
Go to the Dire, Dire Docks level and try to collect all 101 coins. Collect all of them except one of the red coins in mid-air. You should have 99 coins. Get the one red coin in mid-air and the star will appear. Get the star and Mario will be on the bottom of the ocean after he does his dance that he normally does on land. He will appear to be swimming in the water.

Glitch: Keep shooting out of cannon
In Wet Dry World, jump in the cannon and fire yourself at the sun. Mario will bounce off and land back in the cannon with no health. "Dead" Mario can then repeat the trick unlimited times. Do not hit anything except for the sun, or you will lose a life.

Glitch: Boss music anywhere in level 1-1
Select level 1-1 and go to the Boss. pick him up and carry him down the mountain past the heart. Then, get hit by a cannonball thing and fall off the mountain. Go away from the mountain, and you will have Boss music anywhere in the level. The only way to stop this is to go back to the mountain.

Swim in air
Note: This trick requires a GameShark or Pro Action Replay cartridge. Enable the following code:
A1253DA C000
A1253DA E000
A1253DB 0000
A1253DB 2000"
After you have all 120 stars, go in the door outside the castle that leads to the basement. As soon as you enter you will fly to the middle height of the screen. Swim under and up and take the door to the left. Keep going and make your way to the lobby. Go out the main door, and jump off the bridge. You will be able to swim a greater height.

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