All Working Quest 64 Cheats - Nintendo 64

 All cheats for this game by platform: Nintendo 64
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Downloadable Quest 64 Cheats
cheat description   size
GUIDE
Nov. 29, 2006
 18KB
SAVEGAME
Nov. 29, 2006
 1KB
GAMESHARK CODES
Nov. 29, 2006
 1KB
Primary Collection of Cheats
Full life
Enter an Inn or save game point and sleep. Then press [B] at the save game screen to exit without saving the game.
Hints
Finding Elements
When looking for Elements on your journey, look for "bubbles" shooting out of the ground. They resemble smoke shooting out of the ground from a distance. When this location is approached, a question mark will appear. Tap [A], and the Element selection menu will appear. Then, just choose the type of Element you wish to build.

Finding items
Do not stay on the obvious paths or you will miss most of the items and elemental spirits.

Always search houses because there are some spirits or rare and common items.

Avoiding enemy magic
There is little time to dodge an enemy spell in battle. Hold the Analog-stick over while the enemy is casting a spell. By the time the spell arrives, your character should be out of the way. Note: Practice is required with this trick, since it does not automatically work all the time.

Defeating Zelse
When facing Zelse in the battle for the Wind Jade, Brian can avoid his second attack by standing six or seven steps away from him. When in this position, Brian will be able to easily outrun his attack.

Defeating Solvaring
Stock up on the wind element until you get Wind Cutter level 2 or 3. When attacking, stay a reasonable distance from him and keep using Wind Cutter while going in a circle. When you run out of magic, use the Dew Drops. Hopefully he will not approach enough to use his Earth attack. His Fire attack is easy to dodge.

Before you fight Solvering,you should have Fireball level 3. When you fight him, watch out for his close range attack. Before fighting him you can hug the sides and slip around him and get the chests. Or, you can wait until the end of the battle.

Easy Boss battles
Before facing Bosses such as Guilty, Begis, or Mammon, collect as many Dragon potions as possible. During the battle with the Boss, use the Magic Barrier spell under Earth magic. Brian will be protected against magic attacks, allowing him to attack the Boss without harm. Use the Dragon potions to restore MP to cast the spell again when it wears off.

Before fighting a Boss, fight low level enemies (such as hares) until you faint. Your HP and MP will rise.

To kill a Boss in one hit, sneak behind them and use Avalanche.

Staff attack
Having all the Elements is still not as powerful in combat as using the staff. When used successfully, the staff almost always does more damage to most enemies than the Elements.

Preferred Elements
The best Elements, in order, are: Earth, Fire, Water, and Wind.

Another recommendation is , in order, Wind, Fire, Earth, and Water. Wind is weak in the beginning but is the strongest Element in the game at the end.

Stock up on Water until you get the healing spell. Then, stock up on Wind until you get Wind Cutter level 3. Then. stock up on Earth until you get Avalanche. After that, stock up on water until you get Drain.

Do not under any circumstances give power to the Wind element. It is incredibly weak and takes forever to develop and become useful.

Build up your Water until you get the healing spell, then raise Wind to the maximum, as it is the strongest element when full. Next, work on Fire because it has technique combos such as Vampire's Touch and Power Staff Lv. 2, which does 80 to 100 damage and heals 20 to 30 HP (making it a good defense and offense attack).

The best elements (in order) at the start are Fire, Earth, Water, and Wind. The best elements (in order) later in the game are Wind, Water, Fire, and Earth.

Wind may take awhile to become useful, but eventually it will be the most reliable of the elements because of its strong attack spells such as Wind Cutter Lv.3 and useful status effect spells such as Slow Down Enemy along with the combinations of the two like Wind Bomb (causes a lot of damage, has a chance of lowering monsters agility, and it can hit multiple enemies).

It is extremely important to build Water all the way up first, since you need it to use the healing spell. "Healing Lvl 2" (which you get at about 40 Water Spirit points) restores about 50 HP each time (about 60 by the time you get all 50 Water Spirits). It can be used in the absence of bread or potions to slowly rebuild a safe health range. Also, the "Drain Magic" spell (Water again) is also very useful. Against Bosses, it is almost always a full restoration of MP, and against smaller foes it is at least as good as a Dew Drop. In short, if you build Water all the way up first, you can have unlimited health and magic points.

Spell power boost
Magic spells gain power as your MP count rises. This is most noticeable with Healing, Waterpillar, and the other spells you have at the start of the game, even without using the higher levels.

HP and MP boost
Find an enemy that has an attack that can hurt you a little less what your healing spell returns. Use your healing spell every turn and allow the enemy to hit you. Do this until your almost out of MP then use Drain to get MP back. Do this until you feel it is necessary to kill the enemy. Once the fight is over, your MP and HP should be higher, depending on the length of the battle.

Magic and Element boost
This trick requires a lot of fighting. Before you begin collecting spirits from the wild, start fighting small enemies such as Were Hares and Big Mouths, so that you can begin collecting the elements. It is better to start like that because as you collect spirit bubbles, the "Element %" in the statistics section goes up less every time you get a new element.

More effective Avalanche
When using Avalanche, tap [A] and the boulders will fall faster and more will appear.

Get the Dark Ghoul Key and Eletale


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