PilotWings 64 Cheats - Nintendo 64

 All cheats for this game by platform: Nintendo 64
Check out these PilotWings 64 cheats and stay cool!
Downloadable PilotWings 64 Cheats
cheat description   size
SAVEGAME FOR US VERSION
Nov. 29, 2006
 15KB
GAMESHARK CODES
Nov. 29, 2006
 1KB
Primary Collection of Cheats
Unlimited fuel (Japanese version)
Pause the game and press [Up], [Down], [Left], [Right].

Birdman star locations
Finding a Birdman star will allow access to the Birdman suit. The screen will turn white after the star is obtained. Note that the Rocket Belt is required to reach all of these locations except for Holiday Island.
  • Holiday Island: Under the natural arch on the beach
  • Cresent Island: In the hidden cove on the beach located between the airport and little village.
  • Little States Island: Center of Central Park in New York.
  • Ever-Frost Island: Deep inside the cave that feeds the smaller waterfall. Go to the end of the cave and change the viewpoint to look downward.
Hints
New York to San Francisco warp
Enter the green office building near the start in New York. A Nintendo 64 logo will be inside the building. Fly through the building and exit in San Francisco. The trip may be reversed if desired.

Miami to Seattle warp
Fly inside the space shuttle hanger in Florida, fly towards the ceiling, then turn around and fly back out to emerge in Seattle. The trip may be reversed if desired.

Driving the Gyrocopter
The Gyrocopter can be driven on the ground by landing anywhere after getting enough forward momentum in the air.. After landing, keep moving forward. Note that the Gyrocopter will become airborne again if its speed exceeds 40.

Class
Enter the cave in front of the chapel on top of the hill. There should be water coming out of cave and a sewer grate deep inside. Fly to the sewer grate and the game will slow as a strange noise is heard. The cave will turn darker. Exit the cave to fly outside at night.

Cannonball settings
Use the following settings to reach a landing target on the first shot. Note that small adjustments must be made to get a 25 points rating on each shot. Recalibrate the cannon after every attempt. Trial and error must be used to land optimally for the shots that require less than full power

Cannon numberVerticalHorizontalPower
Round One
Cannon 11-2 degreesW 50 degrees NFull
Cannon 212 degreesS 70 degrees WFull
Cannon 318 degreesW 30 degrees NFull
Cannon 44 degreesS 87 degrees WFull
 
Round Two
Cannon 110 degreesS 65 degrees WFull
Cannon 25 degreesS 12 degrees WA little less than ½
Cannon 329 degreesW 28 degrees NFull
Cannon 418 degreesE 49 degrees S¾
 
Round Three
Cannon 113 degreesE 23 degrees SFull
Cannon 27 degreesS 85 degrees W¼
Cannon 352 degreesS 41 degrees WFull
Cannon 445 degreesE 54 degrees SA little less than full

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