All Working Perfect Dark Cheats - Nintendo 64
Downloadable Perfect Dark Cheats
| cheat description |
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size |
GUIDE Nov. 29, 2006 | | 23KB |
GUIDE Nov. 29, 2006 | | 3KB |
GUIDE Nov. 29, 2006 | | 3KB |
GUIDE Nov. 29, 2006 | | 3KB |
GUIDE Nov. 29, 2006 | | 3KB |
GUIDE Nov. 29, 2006 | | 7KB |
GUIDE Nov. 29, 2006 | | 3KB |
GUIDE Nov. 29, 2006 | | 4KB |
GUIDE Nov. 29, 2006 | | 5KB |
GUIDE Nov. 29, 2006 | | 4KB |
GUIDE Nov. 29, 2006 | | 25KB |
GUIDE Nov. 29, 2006 | | 3KB |
Primary Collection of Cheats
DK Mode
Successfully complete the Chicago: Stealth level under
the Agent, Special Agent, or Perfect Agent difficulty settings.
Note: When this cheat is enabled in solo mode, the guards' weapons
will be twice as big.
Small Jo
Successfully complete the G5 Building: Reconnaissance
level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Team heads only
Successfully complete the Air Base: Espionage level
under the Agent, Special Agent, and Perfect Agent difficulty settings.
Play as Elvis
Successfully complete the Area 51: Rescue level with
a time less than 7:59 under the Perfect Agent difficulty setting.
Invincibility
Successfully complete the Area 51; Escape level with
a time less than 3:50 under the Agent difficulty setting.
Cloaking/Invisibility
Successfully complete the G5 Building: Reconnaissance
level with a time less than 1:40 under the Agent difficulty setting
or load a Perfect Dark Game Boy Color version file. Enable
the "Unlimited ammunition" code as well to have the
cloak last indefinitely.
Deploy the camspy just outside where it has to go, but leave it
there. Place the door decoder where it goes, then immediately
switch to the Camspy and fly it in the room. Watch the entire
cinema. By the time it is done, the safe door will be completely
open, and the wait time will not be added to your mission time.
When you begin, you will be in a room with two cloaked guards.
Finish them quickly and take the last guard's keycard. Go through
the door and kill the guard that should be waiting for you outside.
Go into the next garage bay and the lights will go out when you
reach the glass dividers. The four guards in there need to be
eliminated, and you will need the last guard's keycard. Eliminate
the next four guards quickly so they cannot hit the alarm. Go
to where you need to launch the Camspy for Objective 1. Go down
as far as you can and get into the overhead duct work. Just before
you jump down and surprise the guards that are waiting, launch
the Camspy but do not send it in yet. Jump down and kill the guards
before they hit the alarm and go to where the safe is located.
When you put the door decoder on the machine, immediately switch
to the Camspy and send it in. You will hear a voice saying "Intruder
alert, all security to the vault" while the intermission
sequence starts. Watch the entire sequence and when it is over
the vault will be unlocked and open. Grab Dr. Caroll and leave
the room, blasting through the guards. You will then hear Daniel
Carrington tell you to stand back to blast open the door. Go through
to end the level.
Marquis of Queensbury rules
Successfully complete the dataDyne Central: Defection
level with a time less than 1:30 under the Special Agent difficulty
setting.
Super shield
Successfully complete the Carrington Institute: Defense
level with a time less than 1:45 under the Agent, Special Agent,
and Perfect Agent difficulty settings.
Enemy rockets
Successfully complete the Pelagic LL: Exploration level
under the Agent, Special Agent, and Perfect Agent difficulty settings.
Rocket launcher (Jo in solo mode)
Successfully complete the dataDyne Central: Extraction
level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Sniper rifle (Jo in solo mode)
Successfully complete the Carrington Villa: Hostage
One level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Superdragon (Jo in solo mode)
Successfully complete the Area 51: Escape level under
the Agent, Special Agent, and Perfect Agent difficulty settings.
Phoenix (Jo in solo mode)
Successfully complete the Attack Ship: Covert Assault
level under the Agent, Special Agent, and Perfect Agent difficulty
settings.
Go to the level Pelagic ll level. As soon as you start, Elvis
should be there. Turn around, shoot him, and kill him. Pick up
his Phoenix. You will fail the mission, but the Phoenix will now
be unlocked.
Trent's Magnum (Jo in solo mode)
Successfully complete the Crash Site: Confrontation
level with a time less than 2:50 under the Agent difficulty setting.
To do this easily, strafe/run forwards towards the distress beacon.
As you approach, shoot the left then the right trooper in the
back with your Falcon 2. Pick up the K7 off the right trooper
and turn on the beacon. About turn and pick up the other K7. Run
straight ahead and turn right at the corner. Keep running as you
shoot the three men coming towards you. At the junction, turn
right and run down the ice slope. Pause, select the K7, and turn
on your President scanner. Run into the dark and take the right
hand turn. Run straight towards the light in the distance. The
clone should be in the clearing. Keep running as you waste him
and the blondes. Follow the tunnel and head for the far wall.
Go into the small hole in the wall and follow the tunnel. As you
emerge, there will be two robots in front of you and two more
around the corner on the right. Waste them and shoot Trent in
the back to make him run. Run past the President and up the path.
Turn right at the first hole in the wall and get through the tunnel.
On the other side, run slightly to the right and under the big
arch, then turn slightly left again and straight to Elvis. The
President should follow shortly in time to unlock the cheat.
Classic weapons (Jo in solo mode)
Win all golds on the firing range to unlock the PP9I,
CC13, KLO1313, KF7 Special, ZZT, DMC, and RC-P45.
Unlimited Laptop gun ammunition
Successfully complete the Air Force One: Anti Terrorism
level with a time less than 3:55 under the Perfect Agent difficulty
setting.
Unlimited ammunition
Successfully complete the Pelagic LL Exploration level
with a time less than 7:07 under the Special Agent difficulty
setting.
Hints
Air Base Espionage: Twin DY357s
Take care of both NSA lackeys (one at the escalator
and the other at the freight elevator) and the last one at the
station before subverting security, you will get two magnums.
Air Base Espionage: Help from guard
Go to the security terminal with your phoenix set on
explosive shells. Get in a position so that you can turn off the
security console, but do not turn it off. Take out your phoenix,
shut down the security, and kill the black guard before he kills
the Falcon 2 guard. Note: The guard has an aggressive personality
and will run after guards from far away.
Air Force One Anti-Terrorism: Double
Air Force One: Air Base: Better start
Instead of going through the lasers and trying to get
to the ladder, go around the lasers until you reach a location
with enemies that shoot at you. There will be a elevator here.
Take the elevator up, then turn right and go up the stairs until
you reach a shuttle. This will start you outside the double doors,
before the stairs.
For an even easier way to get into Air Force One, use the following
steps. Enter the elevator near the safe contains the evidence.
You will go down all the way, but if you immediately close the
doors at the bottom, you will go to the floor above -- which will
take you directly to the entrance to Air Force One. However, if
you have anyone following you, they may keep pushing the elevator
button. If they push it once, you should push it once, either
as you are going down or when you are at the bottom. Or, just
try to kill all the guards following you.
Area 51: Escape: Easy invincibility
When the conversation about who will be left behind
to open the hanger doors begins, immediately go to one of the
consoles that open one of the hanger doors. Doing this will prevent
Joanna from volunteering for the job. Keep pressing [B] until
the console message says "Outer hanger door open". Quickly
run to the other console and press [B] again. The level will
then be completed -- you will not need to get on the hoverbike
and escape, and a lot of time will be saved. The key to doing
this in time is to quickly initiate the conversation with Jonathan
and Elvis.
Area 51 Escape: Remote mines
If you manage to put Elvis in the hiding place in less
than 36 seconds, you will see an ammo box with the three mines.
Area 51 Infiltration: Rocket Launcher
Behind a fence near the tunnel to the place you place
your comms rider will be a Rocket Launcher. Throw a grenade to
blow up the mines near it. You can also use the small crawlspace.
Area 51: Rescue: Double silenced
Falcon 2s
In the Area 51: Rescue level, go up the first ramp
and turn right. Go to the stack of crates in the corner. Behind
it, instead of where a crate should be, will be a blue object.
Shoot it and get the Falcon 2.
Leave the crate, then shoot the three guards, One will come at
you (in front of you), one will come around the corner, and the
other one will be at the same place as the first. Next, get out
of the hallway and turn right in between the stack of large creates.
Go to the end then turn right. You will see an area where a crate
is out of the stack. There is a drum barrel in that spot. Shoot
it and duck inside to get your other Falcon. Watch out for other
guards.
Area 51: Rescue: Phoenix
Go up the first elevator and turn right. Go to the
locked door and wait awhile. A man will open it. Follow him to
the elevator. Go up the elevator and keep going through the doors
until you get to a large, brown room. Look around to find a bench
with the phoenix.
hole
There are three ways to blow up the hole in Area 51.
One way is bringing up the crate -- it is a lot of trouble and
if someone shoots it while you are holding it, you will get hurt.
Another way is to throw your Dragon by the crack and shooting
it. The best way is to get the Phoenix. Go up the first elevator
and turn to the right. Follow the lab technician to the elevator
and kill him when he ducks. Go through the elevator and the three
doors. Once you get to the large room, pick up the Phoenix on
the edge.
Others have talked about how to make the hole without using the
crate, but it is false -- that you cannot complete your mission
objective if you blow up the crate. You can use the crate to take
out the three men around the corner where you begin -- plus you
will get to see "Objective Incomplete" in green when
you do blow up the hole.
Jonathan as backup
Some players may have noticed that doing some things
in some parts of Perfect Dark affect what happens in later levels.
This fact will help you get some help from Jonathan in the Carrington
Institute mission. To get some help from Jonathan in that mission,
begin by going back to the Area 51: Escape level. At the very
end of the level, Jonathan will run to open the hangar doors.
Before he reaches the metal ramp, run and stand on the ramp before
he gets to it. If this is done correctly, Joanna will tell Jonathan
to escape with the alien. After you have opened the doors via
the control panels, you will have to escape Area 51 from a second
exit. If you can complete the stage this way, Jonathan will repay
you by standing by Dr. Carrington's office in the Special Agent
difficulty setting and shoot enemies, as you use the laser to
open the safe.
Carrington Institute Defense: Devastator
If you manage to save all of the hostages upstairs
(secure the device training room first), then the last hostage
will award you the Devastator. It will be useful when you need
to get rid of multiple enemies, such as under the "Perfect
Agent" difficulty setting when you work at the safe.
Carrington Institute Defense: Destroy
sensitive information quicker
If you get the Devastator (save all hostages on top
floor), you can just blow up the information.
Carrington Villa: Devastator Grenade
Carrington Villa: Falcon 2
Disarm a guard and he will usually pull out a Falcon
2. Shoot the guards in the leg after they have been disarmed,
and they will either surrender or will run off, leaving a small
blood trail behind. Knock the guards out and they will still move
on the floor when you punch them. When they have been shot, then
they will just lay still.
Carrington Villa: Explore level
Once the agent with the keycard has opened the door
to the room that Carrington is in, the mission is over. However,
if you want to see what is inside, play the level in a cooperative
multi-player match. Have the agent with the keycard open the door,
but block its path so that it does not open all of the way. The
door opens toward you -- slowly back up with the door only enough
to keep it open for the other agent to get in. Only one agent
at a time may explore.
CMP150s
If you eliminate the sniper guarding the helipad in
under 38 seconds, he will drop twin CMP150s. This is almost impossible
to achieve under the "Perfect Agent" difficulty setting.
Carrington Villa Hostage One: Sniper
Chicago Stealth: Bombspy
Go to where the dumpster and the explosive barrels
are located. Move the dumpster next to the barrels. Blow it up
and get the Bombspy.
You can use the Bombspy to create an alternate diversion other
than reprogramming the taxi. Fly it over to the end of the level
where the guards are located. When they are all around it, detonate
the bombspy and you will complete the objective. Note: This will
not work out perfectly every time.
The Bombspy in Chicago is essential to reaching your target time
on Perfect level. Once you get used to using it, you will prefer
not to reprogram the taxi. The game does not allow you to complete
the final objective until all of the guards around the freight
elevator are dead. If you miss one (or two) with your Bombspy,
find him, kill him, and you will be in the clear. The important
thing to destroy is the control box in front of the freight elevator.
When a guard touches that, you will fail the mission.
Enter the room with the oil drums and the dumpster. Knock out
the two CIA agents if you must, but you have to push the dumpster
as close as possible to the drums. Shoot the cans until they explode
to get a briefcase with the Bombspy. There are more hints...
You have to open the steps leading up to the entrance on Special
Agent. If you go down an alley in the area where the steps are
located, there is a skip. Place your Remote Mine on it, then blow
it up. There is a Bombspy inside.
Chicago: Strip club
Go by the limo and you will see a pair of doors. Go
through them and down the ramps. Disarm the guard and he will
open up the locked doors leading to a room with a pole on a table
and a bar.
Chicago Stealth: Always access Pond
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