All Working Mario Kart 64 Cheats - Nintendo 64

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Downloadable Mario Kart 64 Cheats
cheat description   size
SAVEGAME
Nov. 29, 2006
 1KB
Primary Collection of Cheats
Mirrored courses
Win the gold cup in the 150cc class. After the Nintendo 64 is reset, the title screen will change to confirm that mirrored courses are enabled. Enter the 150cc option under GP mode to access the courses. Note that when racing the mirrored Toads' Turnpike, you will be going against the traffic.

Mario 64 castle
Follow the yellow road to the right of the big jump on the Royal Raceway course to reach the castle from Mario 64.

Turn off music
Press [L] during game play to make the music softer. Do it again to turn off the music completely. Do it once more and the music will be back on. A sound will confirm correct code entry.
Hints
Quick start
Press [A] to accelerate at the instant between the dimming of the second light and the flashing of the blue light at the start of the race. Performed correctly, your kart will rapidly accelerate ahead of the other racers. Note that accelerating too soon will result in a spin out.

Hold [A] for the first two lights at the start of the race. Release the button when the second light dims. Press [A] at the start of the third light as if you were getting the boost start. This should make you spin out while getting a boost start.

When lined up for a race, repeatedly tap [A] until it "Go" appears. You will start at full speed immediately.

Quick restart
After falling off a course, watch as Lukita places your kart back on the track. Press [A] when your kart is two or three tire widths from the track to immediately resume the race.

When something hits you, press [A]x3 times, but hold the button on the third time. If done correctly, your Kart will quickly boost up to its maximum speed.

Better items
Whenever you are in sixth, seventh, or eighth place, you will get better items.

Turn into a Bob-omb
In battle mode with three or four players when you lose all three balloons you will become a Bob-omb. You can drive and crash into someone to self-destruct. You can only do this once per game.

Mini-turbo slide
Hold [R] to slide around a corner, and press the Analog-stick to steer in the direction of the turn, then to the opposite direction. The smoke from your kart will change from white to yellow if done correctly. Continue to hold [R] and repeat the steering motion with the Analog-stick to change the smoke from yellow to red. Release [R] once the smoke becomes red. The speed of your kart should increase for a few seconds.

Doughnuts
Start any course in any mode with any character. After starting the race, slow down to a complete stop, then hold [A] + [B]. Your tires will start spinning. Then turn left or right and your Kart will do doughnuts.

Easy hits in battle mode
While playing at Block Fort in battle mode, shoot any green shells so they all bounce around on the bottom floor. If a player falls down there, they will more than likely be hit by them.

Learn where your opponent's starting point is located on the Skyscraper level. This should be easy since it is marked with a number. Go to that location and place a banana right at the point where they will appear. When your opponent slips off one of the many falls in this level, they will be set back down right on top of the banana, causing them to immediately lose a balloon.

Begin with a heavyweight character (Donkey Kong, Wario, Bowser). Immediately at the beginning, get a booster start and when you hit your opponent, jump. They will spin out the first time. Keep on jumping and do not stop. They will lose all their balloons.

Hopping
Hopping is faster than driving, even on hills. Press [R] to do this during a race. This also can be used to avoid banana peels.

Power sliding
Do not power slide in tight corners. Just drive and turn to get by them.

Parked fourth place finisher
During the trophy ceremony, when the third place finisher drives up from the left, look to the very right of the screen in the distance. The racer who finished fourth is parked on the road. Look carefully to see them. Peach and Mario are the easiest racers to view.

Spiked Shells
Spiked Shells are dangerous, even for the thrower. You may want to consider holding, instead of using them.

If you are in first place and get a Spiked Shell, do not use it. It will just return and hit you. You can get a Spiked Shell in eighth place without getting them in the secret places.

When you receive a Spiked Shell, do not throw it. Instead, hold it behind your back to use it as much as you want. Its also very helpful if you are in first place and are about to be passed.

While racing in Grand Prix on any other mode, play through until you get the Red Shell or Triple Red Shell as your weapon. The best way to use them is to ram your opponent or be within close range so your shot will connect (especially on curves). If you race in the Frappe Snowland circuit, you can fire a Red Shell at close range and it will seek over the area and attack. A good way to fire a Red Shell is on the Rainbow Road circuit. When going down a slope such as the roller coaster drop at the beginning and you have a Red Shell as your weapon, jump at the beginning of the drop and fire it. If someone is ahead of you on the ground, the Red Shell will drop directly on top of them like a cruise missile. To use a Red Shell right in battle mode, play in the Double Deck or Block Fort arenas. In Double Deck, wait until your opponent falls off the top story onto the platform. Make sure you have a Red Shell as your weapon and your opponent does not have or carry a Star or Ghost in reserve. When they fall off, fire off the Shell. It will hit even if they are still on the platform or the area right below it. In the Block Fort arena, get on one of the top bridges and wait with a Red Shell as your weapon. When someone passes under you or comes your way, make sure they do not use or have a Star or Ghost, then fire. Your shot will usually connect if you fire the Shell down the corridor.

Spiked Shell locations
There following two places have hidden item boxes that will always give you Spiked Shells if you wait until its done going through items. You can find them in the Mushroom Cup on Luigi's Raceway and Koopa Troopa Beach.

In Luigi's Raceway, get to the item box hanging on the hot-air balloon that hovers up and down a short distance after the starting line. To reach it, you must either have perfect timing when racing on the course or you can wait on the shadow location on the track until it drops on you.

On Koopa Troopa Beach, race through most of the course until you see a long, narrow ramp around a corner. Note: You must have a Mushroom power-up for this to work. Drive up the ramp at top speed and steer slightly to the right. Use a Mushroom near the top to fly in midair over the giant turtle rock and hit the item box. Wait for it to stop to get a Spiked Shell.

Throw banana peel forward
Press [Analog-stick Up] while throwing a banana peel during a race.

Easy balloon kill in battle mode
When the first light starts to illuminate, hold [Up] + [A] (accelerate). If done correctly, when you start there will be a huge fire behind you. Charge at any of the other players and this will destroy one balloon.

Get gold cups quickly
The following trick can be used to get gold cups without having to retry all the tracks because of a third or fourth place finish. On the last lap, when you are close to the end and are in fourth place but need a first place finish, use the brakes or slow down until your kart is in fifth place before completing the race. Then, select "Retry" and repeat the race until getting a first or second place finish. Also, keep track of your and your opponent's points to learn what place finish is needed to win. For example, if you have 24 points and the second place player has 21 points, you need at least a second place finish to win because ties will go to the player.

Bowser's Castle: Blue monster blocks
If you are playing a Grand Prix in Bowser's Castle, the blue monster blocks only follow a human player, and not the CPU players.

DK's Jungle Parkway: Shortcuts
At the first gated "U'' turn on the track, try to gain a little speed. Then on the power ramp, stick right (or left if racing on the "reverse" track). Finally, right off the jump, turn away from the landing zone area and a little bit less of half the short straightaway. You will save a few seconds with this shortcut.

At the cave exit, turn left into the wall. If you done correctly, one of three things will happen: You will not move fast enough and get placed back at the cave exit; you will move too far to the right and get placed by the river; or you will move enough to the left and land in the "green" water next to the entrance of the cave. You will hear the "lap counter" sound and be placed in the cave if done correctly. Note: If you are very skilled, Lakitu will not have to pick you up.


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