Extra jigsaw puzzle
Look at the portrait of Bottles the Mole at the beginning
of the game. You will get an extra jigsaw puzzle game. Solving
these puzzles will earn you extra cheats for the game.
Spell Banjo-Kazooie without time
in the Sand Castle
Enter the Sand Castle with the crab. Enter the "B"
when he first says something, then when he gets done put in the
finishing letters "anjoKazooie" and the time will not
be on the screen.
Refill extra lives
Complete the Treasure Trove Cove area. You may now
return Treasure Trove Cove at any time. Go to Banjo's house, press
[C-Up] at the picture of Bottles, then press [Start].
Leave the house and all the extra lives will re-appear. The closest
ones are located behind the water fall and on top of the house.
Get Mumbo's transformations without
Defeating Bees
Use the Wonderwing move (gold feather invincibility)
to hit a bee hive. As long as the Wonderwing is active, the bees
will instantly die when they attack.
Defeating Gruntilda
When DingPot takes you to the roof of the lair, Grutilda
will say another rhyme about winning, then she will swoop down
and try to dive bomb you. When you hear her laugh, move out of
the way as far as possible. She will keep this up. When her broom
stalls, Rat-a-Tat-Rap her ([A] and [B]). Every time
you do so, she will fire a fireball. Zig-zag to avoid them. Repeat
this until she throws a ball that homes in on you. When you hear
the whirring sound, turn invincible. Note: She will dive for more
times the more you hit her.
Bubble Gloop Swamp: Get across the
green ooze
When you get to the Bubble Gloop Swamp you will notice
it is very hard to get across the green ooze it contains piranha.
Find the boots when you step into the first room. You must go
to the side where a weird part of the door appears. Run along
the side and avoid the piranha. Bottles will be waiting for you
at the end. He will teach you how to use the boots. Note: The
boots only last for 20 seconds.
Bubble Gloop Swamp: Translucent Banjo
Get the boots in Bubble Gloop Swamp and wait in front
of the exit portal until they are about to wear off. Stand on
the portal when the boots wear off to create a translucent Banjo.
house
Locate the tree in Click Clock Wood in the spring near
the boulder that blocks the entrance to Gnawty's house. Climb
the tree and get directly over the boulder. Drop eggs on the boulder
to break it, allowing Banjo to get to Gnawty's house during the
spring.
Click Clock Wood: Extra life
Use this trick to get that extra life on the entrance
to Click Clock Wood. Go directly behind the entrance, but to the
right of the back of the level. Do this as slowly and quietly
as you can and you will hear the sound of Banjo walking on a pad.
This is a shock-spring pad and when you jump on it you will jump
up high enough to reach the top of the entrance to the level and
get the extra life. Note: You cannot see the pad because of the
long grass -- you can only hear Banjo walking on it (near the
back, on the right).
Mad Monster Mansion: Hidden room
Go to the graveyard and walk around until you see a
window with Banjo-Kazooie's picture on it. Break the window to
find dozens of eggs and feathers.
Mad Monster Mansion: Defeating the
green ghosts
To kill the green ghosts in Mad Monster Mansion, run
into them using Wonderwing. They give you one Honey Comb.
Treasure Trove Cove: Living Mine
in Jiggy
The Jiggy in Treasure Trove Cove near the orange Jinjo
has a Living Mine in it. Hop into the water until the Living Mine
comes toward you. Then, hop out of the water and shoot eggs backward.
The maximum eggs required to defeat the Living Mine is five.
Transporting pot locations
Purple Pots
The first is located near the Treasure Trove Cove Puzzle.
The second is found close to the note door near Freezy Peak. You
will first have to break the web with Eggs.
Green Pots:
The first is found close to the second Purple Pot. Go up the
ramp close to the tunnel that leads to Freezy Peak. Keep going
straight until you see a web covering a hole.
The second is located near the entrance to Rusty Bucket Bay. You
have to raise the water to level 2.
Red Pots
The first is located in the tunnel near Treasure Trove Cove
and Clanker's Cavern.
Avoid fall damage
Enable the "Unlimited gold feathers" code.
Activate them before you jump from a ledge. You can do this in
Mad Monster Mansion on the beams on the top of the "church"
room with the hand thing, and not lose any health after falling.
This can also be used to walk on the rosebushes in Mad Monster
Mansion.
To avoid getting hurt while falling down a steep cliff, put the
Wonder Wing on before your jump. Hold [Z] and you will not
get hurt when you land.
To save your life when falling off a cliff or having only one
honeycomb, pause game play and turn off the Nintendo 64 before
you die.
Glitch: Walk underwater
In the Click Clock Wood level, go to where Gnawty's
hole is in spring. There will be a big rock in the way. Go to
the ledge directly over the rock and shoot out eggs to break the
rock. You may need to do this at an angle. Go inside and you will
see that it is only a tunnel that goes up slightly and stops.
Jump out of the top then press [A] in air so that you can
flutter back. Hit the tunnel you came in through and you will
be back inside. You can now walk underwater as if you were on
land. If you go back to shore you will lose that ability.
Get the Ice Key
Note: This trick requires a GameShark
or Pro Action Replay
cartridge. Enable the "Moon Jump" code: "D0281251
0020" + "8137C4BC 43E0". Go to the Ice Cave and press
[L] to fly over the wall and take the Ice Key. Kazooie will
say something similar to "We better keep this for later".
Pause game play, look under "View Totals", then press
[Analog-stick Right] to scroll through the level statistics.
The screen will eventually stop at the Ice Key below the text
"Stop n' Swop".