Aidyn Chronicles: The First Mage Cheats - Nintendo 64

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Downloadable Aidyn Chronicles: The First Mage Cheats
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GAMESHARK CODES
Nov. 29, 2006
 1KB
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Easy experience
Behind the Wizard's School in Talewok are some Wolves. Go and kill them. There are usually two Spirit Wolves who can cast spells and at least six to eight Dire Wolves. After defeating them, you will get 10,000 to 15,000 experience points. Go inside the Wizard's School, then walk out. Go to the back of the school and you will be able to fight the wolves again.

When going to the Jundar desert, you will meet the Jundar spirit. It will ask you a riddle. Answer the riddle incorrectly. You will then have to fight an Earth Elemental, an Air Elemental, a Fire Elemental and a Water Elemental. Use the spell Banishing Of Control Elemental to defeat them and gain at least 14,0000 to 15,000 experience points each time.

If you have good stats, go to the Erroman Caves. Go through the double doors that lead to the dragon's lair. They are a red color with metal on them. Head in the direction you would go to see the dragon. You will notice a side room to your left that has Minotaurs walking around. There are three battles in this room. The first battle gives you 26,400 experience points, the second gives you 34,000 experience points, and the third gives you 8,400 experience points.

Easy money
In Terminor, go to the inn. Talk to the man there. He sells boots of speed for 5,820 gold and buys them for 10,000 gold.

Go to the shop in Talewok that sells armor components. He sells Chitin Plates for 660 gold and buys Scorpion Scale for 900 gold. You must have a Mechanic skill of 4 to make the armor. The easiest way is to buy as many Chitin Plates as you can afford. Then, save the game and try to make the armor. If successful, save the game and try again. If you fail, you can just reload the game.

Brilliance and Charming spell
There are some caves on the Namers Island. Inside are some Curing Potions, two Portals, and the Brilliance and Charming spells.

Dispel Necromancy Spell
When in the Gwenerian Castle, go into one of the towers that has "L" shaped corridors. Explore the rooms on the base and the middle floors. One of the rooms will have a Dispel Necro Scroll.

In the Castle at Gwernia, go to the room where you have a chance to recruit Rheda as part of your team. Go to the wall opposite the door to the throne room. Turn left to find a door. Go inside and next to the closet, you will find a Dispel Necromancy scroll.

Inferno Flask
In the town outside Gwernia castle, there is a house with a lean-to built on. Inside is a bag with an Inferno Flask, a powerful item for Godric, or anyone with Alchemy.

Lighthouse Scroll and Shasmuk Amulet
Go to Port Saiid. Go to the first house on the right side of the path that leads into town. Go to the right side of the house and you will see a path. Follow the path to the seashore. Go left at the waters edge and follow until you find a cave. Inside the cave is the Lighthouse Scroll and the Shasmuk Amulet.

Lightning Rod
When you get to Port Saiid, go through the doors and follow the path through the port. After it declines, there is a row of houses along the side. The very last house to the left contains a man talking about his dead wife. Walk over to her bones on the bed and press [A] to pick up the Lightning Rod.

Namers Ring
Go to the Abandoned Village (Alaron's home town) and search all of the buildings. You will find a two story building. On the second story is a chest that contains the ring. The ring has a spell battery of 10.

Sabre and Iden Scale in home town
When leaving the castle, just as you get off of the bridge (do not leave the village) go directly left (not up the stone ramp). There should be an all tan building located here. Go inside, and go down the ramp into the basement. Enter the door at the bottom. Kill the bat that attacks as soon as enter. There is a table in the room. To the right of it is a crack in the wall. Press [A] near it and you will enter into another room. Kill the goblin in the room to receive a Sabre and the Iden Scale.

Sun Shield
When you get to the lighthouse in Port Saiid, use the box-type ladder to go downstairs. From here, there will be a hole in the ground. Press [A] to jump in it and wander around. Press [A] at the treasure lying on the ground to eventually get the Sun Shield.

Teleportation Spell
Just before you get to the entrance of Port Saiid (large brown doors), turn left. If you went in the correct direction, you will have to fight some Bandits. There will be a path; follow it until you reach a small hill to walk down. Go left and into the water. Keep walking until you see a chest. Open it to get the Teleportation Spell.

Tower Shield in home town
Go to the entrance of the castle, then follow the carpet to the door with moon. Go down the stairs to the door with the shield. However, instead of going inside, check the door by the stairs you just took down. It should lead to a room with six treasure chests. They all have random treasure, except one, which has a Tower Shield. Unfortunately, you will need a level 4 or 5 Thief to open that chest.

Troubadour's Gloves
Go to the Erromon Inn, go straight to the purple statue and press [A].

Wall "O" Bones Wand
Once you reach the Chaos Island, stay on the beach and follow the shoreline. You will see a large hill. Climb over the hill and go past it to find a treasure chest (there is also a large warp gate nearby). Inside the treasure chest is a Wall of Bones wand. You can use this wand to kill the Marquis.

Wizards Hat
On your way to Talewok is a place on the left side of the road. It is an open area with is an Ogre Boss and five Ogres. Defeat him and find the hole Go to it and press [A]. There is a chest inside. Go to it. You will need a level 6 thief in order to open it. Inside will be some gold and the Wizards Hat, which raises the wizard one level.

Shortcut To Erromon
Go to the abandoned Chaos camp site and get the Chaos Sword. From there go north and follow the trail until you reach a path. Follow the path to Erromon.

Tomb
When you enter Darkling Bog, head straight east across it. You will find Elisheva's Tomb. The entrance is on the south side of the building. Heading north from Elisheva's tomb will take you straight to the Lizardmen's King. He will fight you, but he is easy to kill. After clearing through the tomb, walk out of the tomb and head into the water. Go right and follow the trail. When you reach a two-way split, look around. If you see a large, very straight-up and ill-placed looking mountain to your left, you are in the right place. Go over to it. You can walk into that mountain on the south side. Shamshuk's Tower will be on the left, and be lightly guarded. It looks very small and tilted. Note: Going onto the roof will trap you up there; however, it may be your only way into the Tower.

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