Aidyn Chronicles: The First Mage Cheats - Nintendo 64
Hints
Easy experience
Behind the Wizard's School in Talewok are some Wolves.
Go and kill them. There are usually two Spirit Wolves who can
cast spells and at least six to eight Dire Wolves. After defeating
them, you will get 10,000 to 15,000 experience points. Go inside
the Wizard's School, then walk out. Go to the back of the school
and you will be able to fight the wolves again.
When going to the Jundar desert, you will meet the Jundar spirit.
It will ask you a riddle. Answer the riddle incorrectly. You will
then have to fight an Earth Elemental, an Air Elemental, a Fire
Elemental and a Water Elemental. Use the spell Banishing Of Control
Elemental to defeat them and gain at least 14,0000 to 15,000 experience
points each time.
If you have good stats, go to the Erroman Caves. Go through the
double doors that lead to the dragon's lair. They are a red color
with metal on them. Head in the direction you would go to see
the dragon. You will notice a side room to your left that has
Minotaurs walking around. There are three battles in this room.
The first battle gives you 26,400 experience points, the second
gives you 34,000 experience points, and the third gives you 8,400
experience points.
Easy money
In Terminor, go to the inn. Talk to the man there.
He sells boots of speed for 5,820 gold and buys them for 10,000
gold.
Go to the shop in Talewok that sells armor components. He sells
Chitin Plates for 660 gold and buys Scorpion Scale for 900 gold.
You must have a Mechanic skill of 4 to make the armor. The easiest
way is to buy as many Chitin Plates as you can afford. Then, save
the game and try to make the armor. If successful, save the game
and try again. If you fail, you can just reload the game.
Brilliance and Charming spell
There are some caves on the Namers Island. Inside are
some Curing Potions, two Portals, and the Brilliance and Charming
spells.
Dispel Necromancy Spell
When in the Gwenerian Castle, go into one of the towers
that has "L" shaped corridors. Explore the rooms on
the base and the middle floors. One of the rooms will have a Dispel
Necro Scroll.
In the Castle at Gwernia, go to the room where you have a chance
to recruit Rheda as part of your team. Go to the wall opposite
the door to the throne room. Turn left to find a door. Go inside
and next to the closet, you will find a Dispel Necromancy scroll.
Inferno Flask
In the town outside Gwernia castle, there is a house
with a lean-to built on. Inside is a bag with an Inferno Flask,
a powerful item for Godric, or anyone with Alchemy.
Lighthouse Scroll and Shasmuk Amulet
Go to Port Saiid. Go to the first house on the right
side of the path that leads into town. Go to the right side of
the house and you will see a path. Follow the path to the seashore.
Go left at the waters edge and follow until you find a cave. Inside
the cave is the Lighthouse Scroll and the Shasmuk Amulet.
Lightning Rod
When you get to Port Saiid, go through the doors and
follow the path through the port. After it declines, there is
a row of houses along the side. The very last house to the left
contains a man talking about his dead wife. Walk over to her bones
on the bed and press [A] to pick up the Lightning Rod.
Namers Ring
Go to the Abandoned Village (Alaron's home town) and
search all of the buildings. You will find a two story building.
On the second story is a chest that contains the ring. The ring
has a spell battery of 10.
Sabre and Iden Scale in home town
When leaving the castle, just as you get off of the
bridge (do not leave the village) go directly left (not up the
stone ramp). There should be an all tan building located here.
Go inside, and go down the ramp into the basement. Enter the door
at the bottom. Kill the bat that attacks as soon as enter. There
is a table in the room. To the right of it is a crack in the wall.
Press [A] near it and you will enter into another room. Kill
the goblin in the room to receive a Sabre and the Iden Scale.
Sun Shield
When you get to the lighthouse in Port Saiid, use the
box-type ladder to go downstairs. From here, there will be a hole
in the ground. Press [A] to jump in it and wander around.
Press [A] at the treasure lying on the ground to eventually
get the Sun Shield.
Teleportation Spell
Just before you get to the entrance of Port Saiid (large
brown doors), turn left. If you went in the correct direction,
you will have to fight some Bandits. There will be a path; follow
it until you reach a small hill to walk down. Go left and into
the water. Keep walking until you see a chest. Open it to get
the Teleportation Spell.
Tower Shield in home town
Go to the entrance of the castle, then follow the carpet
to the door with moon. Go down the stairs to the door with the
shield. However, instead of going inside, check the door by the
stairs you just took down. It should lead to a room with six treasure
chests. They all have random treasure, except one, which has a
Tower Shield. Unfortunately, you will need a level 4 or 5 Thief
to open that chest.
Troubadour's Gloves
Go to the Erromon Inn, go straight to the purple statue
and press [A].
Wall "O" Bones Wand
Once you reach the Chaos Island, stay on the beach
and follow the shoreline. You will see a large hill. Climb over
the hill and go past it to find a treasure chest (there is also
a large warp gate nearby). Inside the treasure chest is a Wall
of Bones wand. You can use this wand to kill the Marquis.
Wizards Hat
On your way to Talewok is a place on the left side
of the road. It is an open area with is an Ogre Boss and five
Ogres. Defeat him and find the hole Go to it and press [A].
There is a chest inside. Go to it. You will need a level 6 thief
in order to open it. Inside will be some gold and the Wizards
Hat, which raises the wizard one level.
Shortcut To Erromon
Go to the abandoned Chaos camp site and get the Chaos
Sword. From there go north and follow the trail until you reach
a path. Follow the path to Erromon.
Tomb
When you enter Darkling Bog, head straight east across
it. You will find Elisheva's Tomb. The entrance is on the south
side of the building. Heading north from Elisheva's tomb will
take you straight to the Lizardmen's King. He will fight you,
but he is easy to kill. After clearing through the tomb, walk
out of the tomb and head into the water. Go right and follow the
trail. When you reach a two-way split, look around. If you see
a large, very straight-up and ill-placed looking mountain to your
left, you are in the right place. Go over to it. You can walk
into that mountain on the south side. Shamshuk's Tower will be
on the left, and be lightly guarded. It looks very small and tilted.
Note: Going onto the roof will trap you up there; however, it
may be your only way into the Tower.