All cheats for this game by platform: Xbox | PlayStation 2 | GameCube
|ACTION REPLAY CODES|
Jan. 05, 2006
At the first checkpoint where you get the bat after you burn the little black ghosts, there is an armoire to your left and a low dresser to your right. Press [Action] next to them to open them. There will be a health pack in them.
In the room were you first see the little girl's ghost and she turns half the room on fire, turn left. There will be a low dresser a few feet away the fireplace. Open it to find a health pack inside. Unless you are low on health, do not use this until after you save the scientist from the giant worms.
In the big room with the giant table after you get the shotgun, turn left. There will be two low dressers against the wall with the door you used to get through. Go to the one farthest from the door you came through and open it. There is a health pack inside. Unless you are low on health, save this for while or after you fight the Deerhaunter.
After you defeat the Deerhaunter, go up the stairs and into the door to your right. This takes you to a hallway. Go to the second room on the right where a scientist says, "It's not real... It's a bad dream... It's not real... It's not real... Oh please make it go away..." On your right is a low dresser, and in the far left corner there is an armoire. Open them to find a health pack in each.
After you fight the zombies in the library and go through the room with the scientist sitting behind the couch saying rhymes, there is a long hall that turns. After the turn, go to the last room on the right where the zombie breaks out of the armoire. In the far left corner of the room is a low dresser next to the bed. Open it to find a health pack inside.
After you see the little girl's ghost in the attic and the zombie breaks though the wall, there is a little room and a hall. Go down the hall and jump into the lower part of the attic. There is a scientist that is dying near the stairs. To his right is a health pack.
After you fall through the floor and walk down the stairs, a scientist will talk to you about his "great leader". If you continue to the left and open a white door, there is an open closet to the right with a revolver, a shotgun, and a health pack.
Scotland The Brave: Get a flare gun
When you first start the Scotland The Brave story mission, turn left and run over to the boat. There will be a flare gun inside.
Scotland The Brave: Armor and other items
At the beginning of the level in story mode, there are some destroyed buildings as you run towards the castle. Go inside them. You will find things like armor and grenades.
Scotland The Brave: Extra TNT
In story mode, get to the door you must destroy with TNT. Wait for a short time after you have used your TNT. More will appear and you can save it for when you battle the tank.
Go to the control room (where you can see the main train tracks) or just be a member on the red team in a team match. Red members start near or in the control room. You will see three switches. Press [A] on the middle one. You will see a train come out from each opening. If you are on either track and the train hits you, you will die. However, it does not count as a kill for the person who activated the trains.