All Working Splinter Cell Cheats - GameCube
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Abbatoir: Easy kills
Before dropping into the freezer, while in the ceiling use your thermal goggles and take out the three guards.
Abbatoir: Ammunition
When you are in the room with a guard sitting at the desk that must be interrogated, behind the laptop is a machine gun. Near that there is a lot of 5.56mm ammunition for your SC-20K.
Abbatoir: Protecting hostages
When you enter the basement where the hostages are held, notice that there are two or three doors. Equip your Wall Mine and place them in front of the entrances. Do not place the Wall Mines near the entrance to which the turrets are placed. Instead, place them near the main entrance to the basement. Sections of partition of the animal pens will be exposed or seen when the guards enter, and they will through the middle and left entrances. Place the Wall Mines on the partitions enough to be in the middle of the entrance (in length) or in the close range of the door. Once they are set, get ready to cut down three guards. This is the best way to conserve ammunition if you are low. You only need to place two, because the guards will not enter through the third door. This will take out the first wave of guards, leaving you to kill only three of them. You have to do this before you talk to the Chinese hostage, otherwise you will be killed. Note: It is possible to kill Grinko with a well-timed Gas Grenade if you are out of or are low on ammunition.
When you shut down the guns in the room, also turn the IFF off. This was what prevented "friendly fire" from the turrets. Also, place a mine on the wall at the end of the middle lane opposite to where the guns are placed. After this, talk to the hostages. As soon as you hear the enemies coming in, go back between the turrets and reactivate the guns, but do not enable the IFF again. The Wall Mine in the middle lane should take out any immediate threat to your position. The guns will kill anyone going down the side with better accuracy than the mines. It also helps to hurl a grenade over the wall that the mine was placed on to increase the carnage inflicted on the oncoming enemies. After all his men are killed, Grinko will hide in the corner. Use your stealth to creep up behind him, for a well placed head shot or a sticky shocker.
Abbattoir: Items
When you start the mission and kill the first three men, go through the door or over the wall. The room above your head where the first spotlight is located has the following items: Flare, Frag Grenade, Sticky Shocker, 5.56 ammo, 5.57ammo, and perhaps a med kit. To get them, kill all four guards in this area. The only way up there is your intelligence and training skills -- stack the eight drums on top of each other in front of room. Note: Remember use your heat-vision goggles to see the mines.
After the first save point, you are in a place where you have to watch out for snipers and land mines. Take out the man on the ground. Then, take out the man on the sniping post to your right with your SC20K. Then, look at the far end of the area. You should see a long balcony. There is another sniper walking back and forth over there. Take him out with a headshot. Next, make your way over to the dumpster. Do not let the spotlight shine on you. There is another sniper inside the first sniping post. He will not appear unless he hears you or the spotlight is on you. There will be a stack of barrels. Get on top of them. Face the sniping post and jump towards it. You should grab on to the edge. Shimmy to your left until you turn the corner. Get up there. Quietly sneak through the doorway with the curtains over it. Sneak up behind the guard and knock him out. In that room should be some ammo for your pistol and SC20K, a flare, a computer (data stick), and a medkit.
Abattoir: Hiding bodies
Knock out the first set of guards and go to the water tanks. Switch an object on. The gates outside will be open and you can hide the three bodies in there.
Chinese Embassy: Part one
Sneak past the first few guards. Do not waste time on them: When you start the level, you have to jump a fence to get inside an alley. Run until just before the lights at the end of the alley, then continue crouched. Even if the guards spot you, there is no need to stop. Continue behind the fire to the ladder in the dark corner of the room. Once you are up, you can easily knock out the guard below by jumping on top of him. Then, continue and sneak past the two guards ahead. You have to time your sneak carefully. Once you get past them, use the same principle; move through the courtyard in the shadow up to the fence, then continue next to it to get inside the little yard in front of you. Once inside, leap down the manhole. Do everything previously described without stopping, except when you sneak past the two guards in the alley. If you are not in a particular hurry, you can also pick up the medkit after you knocked out the guard. It is located on the balcony on your right.
Chinese Embassy: Trailing enemies in the sewers
When you first enter the sewers, equip your smoke grenade and walk down the path that you are supposed to take. When the three enemies appear, position yourself close by and shoot the smoke grenade in the middle of all of them. Wait until the smoke clears and continue on. This is easier than trailing them one by one.
Make sure that the three soldiers are walking on water, then shoot a Sticky Shocker on the water. The soldiers will get electrocuted. Make sure Sam is on a platform before doing this.
Chinese Embassy: Big room
Go through the doors and kill the soldier to the right by shooting a Sticky Camera at the white woman statue that you see once you open the door. When you are in the view of it, make a whistling noise. When the guard gets directly in front of the camera, knock him unconscious. Then, press [R] to leave that view and shoot the unconscious guard, so he will not be woken up by another soldier. If you shoot him, a commander will come down the stairs to the left to investigate the noise. He is armed with a Czech. Shoot him, and there will not be anymore enemies for the time being. Next, jump onto the ledge directly to right of you, where the vases are located. Once on there, shoot the vases with your pistol. You have to do this twice before they are gone. Disable the turret and jump onto the ledge of the upper floor. Once there, shoot the light above you, and then turn off the IFF mode of the turret, so that when the two soldiers appear, they will be killed. Shoot out all the lights except the ones on the bottom floor, then jump onto the pipe that hangs above you by the turret. Shoot out all the lights that shine on the flags and wait for the commander and the other soldier to go over to the retina eye scanner. The commander will open the door for him, then will stand there alone facing the turret by the stairs. Shoot your pistol around where the turret is located, and he will investigate. When he leaves, get off the pipe then disable the turret. Slowly go to the corner of where the turret is by the door. Wait for the commander to return. When he is over the retina eye scanner, slowly go down the first flight of stairs and shoot a Sticky Camera in the corner where you were just at. Make a noise, and he will go to that corner. He will wait there and look at it, but will not stay there for long. Sneak up behind him and grab him. Force cooperate him to use the retina eye scanner, which will open the door. Then, take him to a corner and knock him out. If desired, you can shoot him. Next, go to the door which will automatically open and shoot the soldier at the computer. Use the computer and retrieve the data stick. Go over the far window, go up onto the table, crouch down, and slide open the window. Then, walk outside of the window and drop down to the overhang. Drop down to the ground to finish.
Chinese Embassy: Shortcut
After you climb the ladder, instead of jumping down wait until the man starts to go away and towards the wood bridge. Climb the ladder quickly before the guard sees you, then jump on to the pole and hand-over-hand to the other side. It may help to crouch. There is an bonus med-kit on the other side.
Chinese Embassy, Part 2: Kill sleeping guards
Use the following trick to easily kill the sleeping guards and get more time for the keypad. First, creep into the sleeping quarters with night vision on. Go along the first bed, which should have a medi-pak on it. After picking it up, move right until you are as far as you can go, next to the sleeping guard's bed. Then, place a wall mine on the wall, creep back as silently as possible, and go through the door until you can just see the wall mine through the scope of the SC-20K. Shoot the mine to instantly kill the guards. Do not worry if you do not hear a scream -- they are defiantly dead. Next, go back the way you came until you are at the double doors with the keypad. Shoot out the end two lights. Note: If you miss, use the thermal vision to get an easier target. Then, go back around past the bonfire and through the door at the other end. Wait until the two guards go through the door and quickly do the thermal vision trick.
Chinese Embassy, Part 2: Gundam Wing references
When you are in the warehouses, you can find a Gundam toy box. After you go through the second of the thermal goggle keypads, you will be in a small supply room. If you look at the blue box standing up on the table with the 5.72mm bullets, you will see a picture of Gundam Epyon from the anime Gundam Wing .
CIA Headquarters: Final four checkpoints
Non-lethal ammunition is very important in the CIA HQ. You need to conserve it as best you can. The following steps start at the first place you should use it: After you enter the weapons room and disable the turret gun, take the elevator up and save at the checkpoint. Enter the room directly ahead of you. Once you are inside the room, stick to the right wall and sneak around back of the guard sitting at the computer. Behind the desk is a walkway which will allow you to sneak quietly around the room without confrontation. When you get towards the back door, wait for a guard to leave and then creep into the next room towards Daugherty's office. Once the area is clear, begin your walk towards the security camera at the end of the hall, then save the game. Wait until the camera turns away from you and use the first of your non-lethal ammunition (either the sticky shocker or foil ring) and knock out the guard sitting underneath the camera. When the camera turns away again, run underneath it and take aim at Daugherty, who is working with the soda machine. Shoot him with your second non-lethal weapon. Your headset will tell you it is a mistake, but it is easier this way. Drag the guard from the chair back to Daugherty's office --beware of the camera. Once you have hidden him. go back to Daugherty's body, again mindful of the camera. Grab his body and make your way for the door at the end of the hallway. Keep to the right side, crouched so that you can sneak past the break room window and then down to the keypad door. The code is "0614". This will bring you out to the smoking area, where there is still one guard out on the terrace. Again, use non-lethal weapon to knock him out and then hide his body. Then, pickup Daugherty again and bring him down to the next door and your final checkpoint. At this point you should have more than enough ammunition to shoot the four guards and the engineer non-lethally and easily escape the level.
CIA Headquarters: Bypass first guard
At the start of the level you will be outside. Turn left and follow the fence. Eventually, you will reach a wall, and a fence will be on your left side. Climb the fence and go around until you find an opening. Go into the ventilation system. You will reach a checkpoint. When you drop, try to make a little noise so that the guard will start looking for you, then hide. When he stops looking for you, he will remain in one location. Go over to the fence behind him very quietly. Climb the fence and get to the other side. If done correctly, he will not notice you. Do not climb down. Instead, climb directly above him and jump.
CIA Headquarters: Get rid of three guards at once
First, go to the security office and flick the lights off. Then, crouch down and go in the corner near the door. When the guard enters to turn the lights on, knock him out. Move his body away, then flick the lights on and off. Hide in the same place. Wait for awhile and another guard will appear to turn on the lights. Do the same to him as done to the previous guard. Flick the lights a third time and the last guard will appear. You have to be careful with him, as he can see you in the corner. Knock him out quickly.
CIA Headquarters: Items
Get to the first floor, at the intersection with the sign that reads "Server Room >, and Security Station 1 <". After you get the Data Stick from the room that the man appears from, go down the hallway until you get to the intersection. Turn left and go down that hall until you turn right and get to the door. Enter the door and you will be in the security station. The guard should be talking to a passing guard. Wait until he is done. As soon as he finishes, sneak up behind him and grab him. Make sure no one sees this. After this is done, drag him into the dark corner near the door and knock him out. Go through the door in the far corner and you will be in a closet. In there, there is a Med Kit, Sticky Shockers, and some other items. When you are done, go through the door you came in, then go back down the hall to the intersection again, being mindful of security patrols. If you see a security guard by himself, grab him, knock him out, and hide him in the shadows. Down the hall, there is a closet with some gadgets in it. When you are done with this hallway, go through the door with the keypad on it.
Use the following trick to get more Stick Shockers and Cameras. After the door you follow Dougherty through, go to your left. There is a door marked "UFO Sightings Office". Pick the lock and go in. To your right is a keypad door. Directly ahead is a computer. Use the computer to get the code for the door. On the inside are three Sticky Shockers and three Sticky Cameras.
CIA Headquarters: Entering UFO office
Towards the end of the mission is a locked office with a "UFO Sightings" sign on the side. Inside the office is a keypad locked door. To gain access to this room, read the data stick file found in the computer in the office. There are several Sticky Cams and Sticky Shockers inside.
When you are about to kidnap Mitchell Dougherty in the smoking area, just past the door with the key code "0614" is a locked UFO department door. Use the lock pick to open it. Inside is another locked door and a computer. Access the computer to get a coded file. It has a number at the end of the data stick. Use it to unlock the door. Unside are three Sticky Cams and three Sticky Shocker. After you do that and return to the hall, the alarm always sounds.
Defense Ministry: Alternate way to enter building
Instead of falling on the balcony and sliding down the pipe when the level first begins, turn to the left. You will find one of those things you can rappel down. You can repel down and into the building.