All Working Harvest Moon: A Wonderful Life Cheats - GameCube
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Calling horse
Press [R]x2 to calls you horse from anywhere outside to you.
Get ducks
Go to Takakura and you buy a pond for 2,500 G some time during the Summer in Chapter 2. Then, wake up later than your wife in the morning.
The ducks will go into your pond sometime in the Summer of any year, but you must have room in your Chicken Coop.
In Year 2, buy the pond for 2,500 G. Then, wait until you get married. Make sure you have room in your chicken coop. Use your sickle and make a two square long path going in a plus side pattern from the fence to the pond. Make sure it remains cut. Eventually your wife will wake you up, telling you that there are ducks in the pond.
Get a goat
Starting in the second year, you can buy a goat from Van. It will give milk once per day for a full season, then it will stop. You can sell the goat milk for 115 G or make goat cheese and butter. The goat cheese and butter sell for 155 G and 150 G. However, you cannot sell the goat.
Get a lizard
To get a lizard you must befriend Mukumuku. To do this, give the giant white monster a fish and watch as he jumps up and down.
Cow pregnancy
You should get your cow pregnant when it has been producing B type milk, or when it stops giving milk. If it is the first year, do not buy a bull. Use a different bull. In Year 2 or later, buy a bull.
Getting your cows to give you milk
After a year, your cow will stop giving milk. If this happens, impregnate your cow using the "Miracle Potion". It will take thirty days, but after this is done you will get Mama's Milk and she will start giving milk again.
Chinese checkers mini-game
If you enter Kassey's house when one of them is there you can sometimes play a mini game that is similar to Chinese checkers.
Tartan
Walk into Takakura's house 5:00 to 10:00. You must be friends with him and he must be in there. Tartan is a talking plant.
Easy money
Buy a Seed Mixer and put in any of the fruit from tree crops. Sell the seeds instead of the fruit to make lots more money. For example, grapes sell for about 35 G each but the seeds are worth 450 G each.
Around the middle of Chapters 1, 2 or 3 you can buy a Seed Maker. Get at least one tree seed from Vesta Farm and plant it in your fields. The most fertile place would be a good location. After the tree has grown, flowers, and makes fruit, take the grown fruit and put it in the Seed Maker. Leave it for three games days. When you return, the Seed Maker will have seeds. Sell the seeds to Van to get a large amount of money. You can also do this to other vegetables and fruits and not have to buy seeds from the farm, which will cut back on the seeds that you buy every season. The Seed Maker will give you two seeds for every vegetable or fruit you put in. For example, if you put one peach in the Seed Maker you will get two peach seeds. Note: You can put a total of twelve vegetables or fruit in the Seed Maker.
This trick requires the Ruby Spice from Ruby. Go to your kitchen and choose any type of food (salad, soup, desserts) and use only one Ruby Spice. You will get another Ruby Spice. Repeat this process until you have 99 of them. Remember to keep one somewhere so you can keep doing this. Each Ruby Spice can be sold for 100 G.
Sell your Fodder to Van when he comes to town for 10 G.
Sell all of your Milk to Van and reject his first price. He should greatly increase his price. You can also do this with Golden Wool and Golden Eggs.
If you make a mistake on a recipe and get a failed or unknown food, do not throw it away. Van will buy it for 5 G.
Feed your cow good fodder and the milk will eventually upgrade to Grade S.
To make pure profit from your crops, go to Vesta's Farm as usual and purchase the crops you desire. Pay special attention to the price she charges you. For example, if you buy 17 seeds of Crop "X" which equals 50 G a seed, the combined cost of all the crops you want is 850 G. Go back to your farm, harvest the crops, and wait. Once they turn ripe they can be bought for 935 G, for example. You have now already made a profit of 85 G. To totally cover the cost of the crops and pull in an even larger profit, cut your grass outside to make fodder until you have cut 94 of them. Each piece can be bought for 10 G. Sell them to Van, the overweight, red clad peddler that visits every so often. Sell the grass for 940 G. In conclusion, the combined price of the crops and the fodder you sold equals a combined selling value of 1875 G, for a 940 G profit.
More tools
If you become good friends with Vesta (give her flowers everyday) then look for her in her storage room, she will eventually give you the weird hoe. Also, if you become good friends with Dr. Hardy (he likes coins from the dig site) and enter his house when he moves to town, he will give you the weird sickle. Give flowers to Gustafa everyday and when you can enter his house, if he is friends with you he will give you a strange sickle. Also become friends with Sabrina, Kate, and/or Grant (your friendship with one will eventually rub off onto the rest of the family). Grant will give you an alarm clock to help get you up in the morning. Kate and Sabrina both like flowers. Finally if you become friends with Romona, Subastian and Lumina, (Romona and Lumina like flowers and Subastian likes old coins, gold ones only and eggs), Romona will eventually give you a wooden watering can. You can use the tools or just collect them. They are a symbol of friendship with these people.
Free Seed Maker
Befriend Daryl (the scientist) and wait until you see his trap #2 for catching the monster. When it fails, go to his house. When you enter his house you will see an intermission sequence with him talking about the Seed Maker. He will give you one when he is done talking.
Level S seeds
This trick requires almost a year of patience, depending on where you are in the game. Wait until you have the Talking, Hybridizing plant Tartan. Once you have him, find the seed you want to be "super". It can be a hybrid or normal crop). Then, gather the vast quantities of the following flowers in the corresponding seasons: Happy Lamp (Summer), Gemsoil (Fall), and Upseed (Winter). Once you have all of them, go to Tartan with the "super" seed to be. One at a time, combine the seed with one of each flower. Once each flower is combined, stop hybridizing and press [Start]. Highlight the seed and press the "Help" button. The seed is now level S, can be grown in any soil, in any season, and thus a "super" seed.
Strange Hoe
To get the Strange Hoe you must befriend Tim the hotel manger. He likes fruits.
Fishing
Do not go fishing with a empty stomach.
Piano practice
If you walk into Romana's Vila around 10:30 a.m., you should start an intermission sequence that shows Lumina playing the piano and Romana telling her to "Play more freely" She will then stop and she will talk to you. You will then be given a choice of what to say to her. If you tell her "That's OK, have fun", she will tell you a story and you will be friends or become better friends with her.
Box from the beach
When you are married to Celia, sometime in the third chapter (about Spring the 3rd), at about 5 or 6 in the morning, go into your son's room. He will be lying on the floor by a box. Ask what the box is and he will say he found it on the beach. Say that it is cool and he will get all excited that you also liked it. He will then tell you that there is a secret code on the side. If you answer "It says Fragile," he will say "Wow! Cool! You know how to tell what codes are!? Your like a spy!". This may make him look up to you, or at least like you.
Prevent offending girl
If you offend a girl whom you want to marry, it will take longer to get a heart. To prevent this, when you do one of the intermission sequences with the girl, she will talk to you and you will have to respond. There are two responses that you can choose from. One of them is good, and the other is a bad choice. If you choose a bad response, wait until the sequence is over and reset the Gamecube. You should wake up to the same day as the intermission sequence, and can do the same thing that you did before to get the sequence. This time, make a good choice for the response.