Call of Duty: Finest Hour Cheats - GameCube
Primary Collection of Cheats
Successfully complete the game under the easy difficulty setting to unlock the "Big Head", "Ricochet", "Head Shot", and "Ricochet All" cheat options. Successfully complete the game under the normal difficulty setting to unlock the "Shrink Shot" and "Dead Eye" cheats. Successfully complete the game under the hard difficulty setting to unlock the "Big 'N' Small" cheat.
To unlock all the cheats easily, you do not have to play the entire game under all three difficulty settings. You only need to complete the last level under those difficulties.
Successfully complete the Russian campaign to unlock the Making Of 1 FMV sequence.
Successfully complete the British campaign to unlock the Making Of 2 FMV sequence.
Successfully complete the American campaign to unlock the Making Of 3 FMV sequence.
Airfield Ambush: Easy completion
When you start, there will be a tower with two Nazis in it. Watch out because they have Panzerscrecks. Shoot it down then proceed to your left, following the other tanks. After you make the left, follow the path to the right. There will be about seven or eight people on your left and right. Some of them have Panzersrecks. Shoot two missiles (one on each side) then proceed. You will have to cross some train tracks. When you are over them, there will be Nazis with Panzersrecks and some in tanks. A few missiles will take care of them. Then, move onto the northern airfield. Shoot a missile at a plane, then use the machine gun to destroy the rest of it. There will be some tanks and Nazis on foot. Again, they are easy; a few missals with the occasional machine gun will do the trick. After the nine planes are destroyed, there will be short intermission sequence of a door opening. Go through it and out the other side to your left. There will be three Nazis on your left and one on your right. They all have Panzerschrecks. Ignore the man on the right. When you get into the main airfield, stay on the right side. Turn your barrel to your left and fire at the oncoming planes. There will also be a trench on your left with Nazis in it. They will die easily. Then, go straight and to the left up the hill. After a few seconds of traveling you must get out of your tank and continue on foot. Go to your left behind the overturned jeep and shoot the Nazis. Then, proceed to do this one more time after moving forward a short distance. Enter the trench on your right and crawl slowly. When you see machine gun fire, get up and quickly run through the trench. When the trench ends, get out. You will see a few Nazis with some guns and a jeep. Kill The Nazis, then jump in the back of the jeep. There will be a health pack and a Panzershreck. Drop the weapon with the lowest ammunition and get the Panzershreck. Jump out of the jeep and shoot the two machine gunners. One is on the balcony of the house and the other is in a tank to your left. After this, drop the Panzershreck as you will not get any more ammunition for it. Pick up your old gun. Run up to the tank, turn right, then go up the stairs and open the door. There will be three Nazis. Shoot them then proceed through the house, killing all of the Nazis. You also do not need to go through all the doors. Once the house is clear, pick up the documents on the table on the second highest floor. Once this is done you have completed the Russian campaign.
Come Out Fighting: Secret areas
There are two secret areas in this level. The first is found at the first house where you have to exit your tank. Go to the barn door and jump at the wall to the left of it. You will go through the wall into a room with a giant chair and a very small door with a green light shining out. There are also two health packs in the room. The second secret area is at the second house. Go inside and clear out the house. In the back room on the right is a window where you can shoot the machine gunner that was shooting at you while you were coming into the house. Go back downstairs and outside. Jump over the sandbags and onto the barbed wire. Follow it to the house. You will go through the wall and down a hallway. At the end is a room with a Nazi UFO and four health packs.
Depot Saboteurs: Sniping location
Clear the gate to the fuel depot. If you are looking straight at the gate from the inside, look to your left. You should see a bush. Go into the bush and you should go up onto a ledge. From this ledge you should be able to jump onto the roof of a house. This is a good location to take out some Nazis, and the machine gun nest.
After reaching the depot, with your back towards the inside of the gate, look to the left. There is a building with a round rooftop. Go behind it. Be careful with the machine gun around the corner. Go behind the fuel drums directly ahead of the round roof building near to you. Do not destroy them. Look to the left. If done correctly, there should be a large cliff. Go up the cliff. You now have a view of the entire depot, and the Nazis in it. Note: Do not destroy the fuel. It will hinder your vision while up on the cliff.
First City To Fall: Easy completion
First, go to the building on fire and get the health pack. Then, wait until the tanks kill everyone and blow up the building entrance. Go inside and get the two health packs. Kill the man with a Panzercheich. Go outside and stand in front of the M12. It will not go anywhere. Get to where you can snipe enemies with the M1 Garand and where they cannot see the M12. Go get the health pack by the city gates and pick up any left over from the battle. Around the corner is a room with a Panzercheich and a health pack. Down the street are more Panzercheich launching Nazis. Stand in front of the M12 and snipe the Panzerschrecks again. Ease around the corner and there will be a building where about twenty five enemies will come out from. Set and snipe them. Go to the end of the street and into the building to kill two more anti-tank soldiers. Go in the basement and get a checkpoint. Then, go through the tunnels and get to the machine gun. Kill all the Nazis until the theater is blown up. Once they are all dead, go down another set of stairs and out the door. There are two Nazis with Panzercheichs where the machine gun is located. Kill them and go down the sewers to complete the level.
Charge the big bunker on the top of the hill before you clear out the other pillboxes. Then, clear out some trenches and the pillbox. Next, lower the Nazi flag and you are done.
Immediately after the artillery commander says "We;re going to set up shop down here". a column of Panzers will attack from the front. Take out the lead tank and the rest will not be able to move or get past it.
Into The Hearland: Browning .30
When you start the mission, there is a tank behind you. Go behind it to find a Browning .30 cal with 300 reserve rounds.
The Flag Must Fall: MG42 machine gun
Go out of the building that you started at. Go up the hill outside, then go into the trench on your left until you reach a hill. Turn right, clear out the pillbox, then get out of the pillbox and go straight. Clear out the next pillbox. Go back out of the trench and turn to the right. There will be another trench here. Do not go into it yet. Pass it, turn right, and go downhill into another trench. There should be a path leading left as you enter the trench. Follow it and you will find the MG42, which is a machine gun that you can carry that is just like the stationary guns that were shooting you earlier.
Last Bridge Standing: Sniper rifle
At the beginning of the mission, stick to the left of the bridge, but do not waste all the ammunition. If get rid of it, you cannot take out a huge machine gun bunker with more than five guns, and your default guns are not accurate enough to shoot the men in the bunkers. Note: If you just wasted the ammunition, you can find 70 rounds by looking in a fork made by beams.
Sewer: Easy kill
In the American sewer mission, when you get the stickybear in the first secret room, throw it onto a Nazi. It will stick to them. Watch him try to get it off before it explodes up.
Tractor Factory: Easy completion
When you get up to the sniping area, crouch down in the window. There will be some ammunition and health in the corner if needed. Get it if desired, then snipe the first wave of soldiers with normal guns. When your "comrades" say that there are Panzershrecks, concentrate all of your fire there. Do not worry about the regular soldiers because they cannot aim well. Shoot the Panzershrecks until you see a man running up the road with a heavy machine gun. Shoot him then go to the left window and continue.
Underground Passage: Dance party
Near the end of the "Underground Passage" level, the second American mission, is a boarded-up tunnel. Throw some grenades at it to blow it open. At the end of that tunnel are some Nazis having a dance party. There is also a Browning .30 in the corner.
There are also 99 Kaiser (bouncy) Bear grenades in this room.
Near the end of the mission, blow open the door to the dance party. Once there you will see Tanya Pentolove breakdancing, and Sgt. Bob Starky. Sam Rivers, two enemy soldiers, and two enemy commanders dancing. There is also an enemy solder running the record player. If you get close enough to the record player on the side where the solder is, an icon will appear, and you can add your own beat to the music.
Underground Passage: Bulletproof Nazis
In the second secret room, you cannot kill the Nazis with bullets. However, you can with grenades.
Underground Passage: Church comments
Enter the church at the beginning of the mission. You can here comments such as "I don't know if this is better or worse then being top-side" and "Man, it stinks down here", even though it does not show up.
When you hold the trigger on automatic weapons, they have a tendency to stray up in aim. To prevent this, rapidly press [R] (or the button currently set for fire). You will still be able to fire as fast, without the negative effects.
Glitch: Operation Saturn: Giant hole
Defeat the Stukas. After you have taken them out, look for the giant apple. If you have been gone long enough, when you get back to the enemy base there should be a gigantic hole in the ground under the base. After this happens you cannot finish the level, because you cannot get past the hole.