The Legend of Zelda: The Four Swords Cheats - GBA

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Downloadable The Legend of Zelda: The Four Swords Cheats
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GUIDE
Nov. 29, 2006
 2KB
ENDINGS FAQ
Apr. 15, 2006
 24KB
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Palace of the four swords
After successfully completing the game, watch the ending sequence. Then, go back into the game and it will notify you that you can now play the Palace Of Four Swords It is located in the hole east of The Pyramid Of Power. Once inside, there are four Bosses and a new Boss after beating them. It will unlock a quest log and the alternate ending sequence.

Chris Houlihan room
During the SNES era, Nintendo Power magazine had a contest to get someone's name in a game. Chris Houlihan won. To find his room, save and quit at the Light World (Running Boots needed). Start at the Sanctuary. Run out of the Sanctuary and go south. Follow the path to the village, but go south before reaching the village. You will end up west of the castle. Keep running and do not stop. Find the hole under the bush that goes into the castle. Run its location and run into the bush. You will fall into that hole. If done correctly, you will find the Chris Houlihan room, lined with blue rubies and a tile that says "I am Chris Houlihan this is my room keep it between us". Also, if you fall in the hole at the battle with Gannon there is a glitch that takes you there.

Riddle quest
Obtain ten medals in the Four Swords multi-player mode. You can start a riddle quest with the Lumberjack in Link To The Past. Complete the Riddle quest to obtain the Hurricane Blade special move.

After collecting ten medals in multi-player mode, go to the lumberjack resting in the woods north of Karariko village. Inside his house, he will ask you ten riddles. The answers are as follows. Note: To pick up the answer, catch it in the bug catching net. Your reward is the Hurricane Blade Attack. This is an attack which you continue to spin your sword by charging your blade, then continuously tapping [B].
Riddle 1: A Cucco (found in Kakariko Village)
Riddle 2: A Sand Crab (found near Zora's waterfall)
Riddle 3: A red rupee
Riddle 4: A fish (found near drained pond)
Riddle 5: An Octoballoon (appears from weird balloon things that explode near Lake Hylia)
Riddle 6: Slime (sprinkle Magic Powder on a Walking Bush)
Riddle 7: A squirrel (found near the real Master Sword)
Riddle 8: A fake Master Sword (found in Lost Woods)
Riddle 9: An apple (ram an apple tree.)
Riddle 10: A Cukeman (sprinkle Magic Powder on one of the green blob-like creatures)
Free Green Potions
This trick requires the Zora's Flippers, the Power Gloves and the Pegasus Boots. From Hyrule Castle, go east and head north through the rocky area with the bomb throwing person. Head north and pick up the small white rock. Continue north. Work your way past the Witche's Hut and go all the way east on that screen. Pick up the big white rock and exit to the east. When you get to the dashable rocks, destroy one and hook around to the ledge. Make your way north. Jump off the ledge down to where the crabs are located and go north slightly more. Swim into the waterfall. This is the Waterfall Of Wishing. You can upgrade your shield to the Lv 2 Shield and your Boomerang if desired. If you throw an empty Bottle in, the Faerie will fill it with Magic Potion. Repeat this as often as desired.

Unlimited health or Rupees
Go to any building or location with hearts or Rupees that you can enter and exit easily. Every time you enter it, the Rupees or Hearts previously collected will reappear. Note: This does not work in major levels.

Rupees
Get the Master Sword, then return to Hyrule Castle. Chop down any bushes and weeds, and kill all enemies outside the castle. Return to the secret entrance which your character fell into at the start of the game and jump in to reach a room full of Blue Rupees.

Collect at least 100 Rupees anywhere in the game. Then, go to Kakariko Village, and head as far south of the town as possible. Go all the way down where there are three houses where you picked up the Book Of Mudora. Go to the house on the bottom right and enter. Pay the thief 20 tokens and select a chest. You can keep doing this as long as desired and begin to build up Rupees.

There is a place near the Desert Of Mystery with two big green rocks that you can pick up with the Power Gloves (one in front and one behind) Pick up the one behind it and go in the passage that was under the rock. There are ten pots inside, and under each is a Rupee. This can be done before and after you defeat Agahnim as many times as desired.

Go to the Lost Woods immediately above where the lumberjacks are located to find a tunnel. Enter it to discover three chests. The man there will offer to open one of the chests for 100 rupees. One chest contains 20 rupees, but both of the other cheats contain 300 rupees. Note: This may only be done once.

Get 100 rupees by any method. Go to the forest and enter at the top by the wood cutter's house. Then, keep going forward and you will find a log. Enter it. When you are inside, pay the man to open a treasure chest. Open the middle one. You will get 300 rupees. Exit and do it again until you get 999 rupees.

Go to the house in eastern Kokiriko Village where the lady is guarding. Go into the house , pull on the picture, and collect the rupees. Leave and dash into the tree in north-eastern Kokariko Village. After that, kill all of the guards and enter the house again. Pull on the picture and you should get 80 rupees. Note: You can only do this trick after defeating the wizard (Agahnim) for the first time.

Note: You must have the flute for this trick. Play the flute and let the bird fly you to the dot that has the 8 on it. Continue north until you make it to a fairy cave. Inside will be a statue of a fairy. Ram into the statue and a sparkling bee will appear. Catch it and sell it to the man that sold you the bottle to at Kakariko Village. He will give you 100 rupees. You must have the flute and have the bird free -- if you do not, the bee will attack the bird post.

Drain the fountain to the east of the desert, then grab a fish. Walk to Kakariko Village, and the man will trade 5 rupees, a magic container, a heart, an arrow, or a bomb for it.

When you are walking around and see a rock that is glistening, hit it as many times as you can. It will send out rupees. Be careful and do not over hit it, as lit bombs will appear.

In the Dark World, go to where the graveyard used to be. In the upper right corner is a pile of rocks that you can dash into. Slay the enemy nearby and ram into the big pile. A red rupee will appear. Leave by going to the screen to the left, then return. Ram the rocks again and another red rupee will appear. This can be done as many times as desired.

After getting the bug net and the whistle warp to section 8 on the map, follow the path to the healing cave with the fairies. Dash into the statue and retrieve the bee that appears (the Good Bee) and take it to the villager in Kaikaro Village where you bought the bottles. Unleash the bee and he will pay 100 rupees for it. This trick can be repeated as many times as desired.

In the Dark World, go to the Witch's Hut. Go northwest to where the One-Eyed Giant (the thing that throws green bombs at you) is located. Run into the tree near the One-Eyed Giant. A blue rupee will appear. To get another blue rupee, go to the next screen to the left then return to where the tree is located.

Note: This trick requires the Power Glove. Go to the man who has a sign next to him that says he is an average guy and tells you to leave him alone. Go south from there and lift the square shaped boulder. Go inside the cave. Lift all the pots to get rupees. Keep doing this to get as many rupees as desired.

In Kakariko Village, when you have the Pegasus Boots go to the path that leads to the smith. There is a tree here. Use the boots and bump against it. Five rupees will fall out. Go in a house and come back out. If you bump against the tree again, another 5 rupees will fall out. Repeat this as many times as desired.

In Kakariko Village, there is a house with a green roof atop of it. Enter it. Go downstairs and get the three treasures. Bomb the crack in the same room. Lift all six jars. They all contain 5 rupees (30 total).Get the heart container. Leave the house and return .Go to the room with the jars. Lift them again and you also will gain the 5 rupees. Repeat this as many times as desired.

In one of the houses in the village is a picture of Mario. If you pull on it, Rupees will fly out.

To get rupees, go to the place where you got the Ice Rod. Next to it will be a cave. Go through both doors in the last room to reach a statue of a fairy. Dash into it, then catch the golden bee. Go to the man where you got the first bottle. Stand there and release the golden bee. The man will see it and now trade 100 rupees for your golden bee.

Silver Keys
Complete each level with a team score of at least 1000 rupees, then defeat Vaati.

Gold Keys
Complete each level with a team score of at least 3000 rupees, then defeat Vaati.

Hero Keys
Complete each level with a team score of at least 5000 rupees, then defeat Vaati.

Extra bombs or arrows
Go to the Pond Of Happiness in the lower right corner of the map and throw in rupees until a fairy appears. She will ask if you want to carry more bombs or arrows. Select which ever you prefer, as you can repeat this until up to 50 bombs and 70 arrows are accumulated. Note :A large number rupees are required.

Apples
To get the apples, you have to go to the Sanctuary. You will see two trees if you go down slightly. Bash the right one and you will see apples falling out from it. Note: One apple does as much as one heart. After you have defeated Aghanim, this will be an entire beehive, and about ten bees will chase you.

Ice Rod
Go to where the witch's hut is located and pull up the rock. Go south, then go east There will be two caves, one open and one that needs to be bombed. Bomb it to get the Ice Rod.

Jar
A hidden jar is underneath the bridge at the Hyrule Lake. One is bought by a man in the city, sitting on a rug. There are two other hidden jars in the game.

Super bomb
Complete the Ice Palace followed by the Misery Mire Maze. Go to your house in the Dark World and buy the orange and white bomb.

Rupees or bees
If you receive the Pegasus Boots, run into some trees that are not connected with other trees. You will either get some rupees or some bees that chase you.

Selling bee for rupees
You can sell the Good Bee from the cave next to the Ice Rod cave (go inside, dash into the Fairy Statue and catch the bee that appears). Get the bee, go to the man who sells you the bottle in the village next to the castle, and release the bee. When it touches him, he will give you about 100 rupees. This trick cannot be repeated.

Buy golden bees
Get the golden bee in the cave next to the cave where you obtained the Ice Rod by dashing to Fairy statue. Before you sell to the man who sold a bottle for 100 rupees, go to the shopkeeper in the Dark World village who sells bees and fairies. He will say something about your golden bee. Leave the building and re-enter. You can now buy golden bees for 88 rupees.

Transformations
Go to the village. Enter the house to the left, with the patrolling lady. One of the pots contains a chicken. Throw magic dust on it to it turn into a lady.

The green characters in Light World near the witches hut will turn into hotdogs, and the soldiers will turn into sand bags.

If you throw magic potion on a bee it will turn into a fairy.

If you throw magic powder on an orange fireball that takes away hearts and magic, it will turn into a fairy.

Stab attack
When you have Roc's Cape, press [A] to jump. When you are at your highest position, press [Down] + [B]. If done correctly, you should put the sword between your legs and jolt down. This is a powerful stab attack that will really hurt your foe.

New technique
When you play with a friend(s), someone gets a medal. Once one person gets ten medals, he or she will be able to do the Riddle Quest (in the original game). Go to the Lumberjack resting in his house. Once you have ten medals, he will give you a basket and tell you some riddles. Think carefully and they will make sense. Some answers (you have to grab them) are a crab by the lake, a chicken, and a red rupee. After you solve them, you get a new technique.

Random items
Go one screen down from Link's house. Near the Fairy Cave, you should find a strip of grass with a soldier in it and a bush to the left. Run through the strip of grass with the Pegasus Boots. You should find a beetle (not very obvious) turned on its back. It should say "Fine take it, thief" and you should get a random item (not dungeon). Note: You may need to do this a few times. You can repeat this as many times as desired.

Different swords
Silver Sword
This is the sword obtained from your uncle at the beginning, when you go in the castle.

Master Sword
This is the sword you get when you collect the three pendants. Once you have them, go to the top of the Lost Woods. Press [A] + [L] after getting the Master Sword, then go back to the castle and show it to Zelda.

Tempered Sword
You get this sword after obtaining the golden glove in level 4. Then, save the Smith brother by the Library in the Dark World. Warp into the Light World, go to the Smith house, and they will temper your sword.

Golden Sword
This is the ultimate sword. You have to complete every level, except for level 7, in the Dark World. Then, go to your house in the Dark World and they should sell you a big bomb for 100 rupees. Take the bomb to the golden pyramid and blow up the large brown square with the big crack.
Silver Arrows
Throw your bow in the pool where the Golden Sword was obtained to get Silver Arrows.

Magic Boomerang
Obtain the Super Bomb after completing four dungeons. Then, go to the Bomb Shop where Link's House is in the Dark World. Purchase the Bomb. Take the Bomb to the crack in the Pyramid and blow up the wall. Enter the hole and throw your sword first (only if the sword is level 3), followed by your arrows, and finally the boomerang. You will receive the Gold Sword, Silver Arrows, and the Magic Boomerang. Note: The boomerang should turn a reddish-orange color.

Get Magic Boomerang earlier
Buy your Water Boots from the shopkeeper at the top of the map for 500 rupees. Then, swim down to see another waterfall. Go inside, put in your shield and boomerang, and they should upgrade.

Run away from your Boomerang
Note: This trick only works with the Blue Boomerang. To get your Boomerang to chase you, first hit the Boomerang off a surface. Then, run away in a direction away from where you threw it. For example, if you threw it to the left, run down or up. If done correctly , your boomerang should chase you and not catch up until you stop or move a different way.

Bomb Medallion
In the Desert, there is a item called the Bomb Medallion. When you use it, it will engulf all on screen enemies in fire. Go to the beginning of the desert. Use the Mirror to warp on the cliff and use that book to read the writing on the rock. You will need the Master Sword or better. This is the best attack in the game.

Get Red Shield without entering Dark World
You can get the red shield without entering the Dark World or paying 500 Rupees. After you get Zora's Flippers, go to the Mysterious Pond behind the waterfall. When you are asked to throw something in, answer "Yes". Throw in the small shield. When the fairy asks you if it is yours, answer "Yes" and she will give you the Red Shield.

Get the lamp in Hyrule Castle
When you start, do not open the chest in Link's house. Instead, just leave. When link gets the sword and shield, go to the next staircase then go right. Open the chest in Hyrule Castle to get the lamp instead of five rupees.

Use Fire Rod without magic
When you have the fire rod, you can use it even if you have no magic. Just keep tapping the button if you have a little bit, and you will regenerate magic.

View Blue Mail
Use the following trick to look at Blue Mail without it. Note: You can only do this with the Green Mail on Link. Go to Karariko village in the Light World, and go to Blind's old hideout. Stand in the sunlight, and you will see Link wearing blue clothes with a yellow hat. Draw your sword and hold [B]. The sword will look like the gold sword.

Get Cane Of Byrna early
Make sure you have at least two Fairies, full health, and full magic. When you warp to the Dark World from Spectacle Rock, jump off of the small opening and go into the cave. Smash the pink things that appear from the ground. Quickly run across the spikes until you die. When you die, you will see a Fairy rise and revive you. Continue on, and when you are flashing it will not take down your health when walking across the spikes. You should reach a big rock. Lift it up and toss it aside. Finally, go up to the platform and get the Cane Of Byrna. There are Skull Pots with Hearts under them. Get them and use the cane to get out. A ring of light will protect you from getting hurt from the spikes.

Warp
Look on the map and find the lake below the riddle man's house. Jump into the lake with the Zora Flippers. Swim down and you will find a water vortex. Go into it to warp to the bottom-right corner of the map.

Magic container
Freeze an enemy with the Ice Rod then hit it with the Magic Hammer. You will most likely get a magic container.

Free life and magic medicine
Use the net to catch a small fairy and keep it in a bottle. Go to the Waterfall Of Wishing and throw in an empty bottle. This trick can be repeated.

Increase magic
Go to the mysterious pond and throw your Ice Rod in. When the fairy asks if you dropped it, answer "Yes". She will give it back and tell you not to drop it again. However, she also fills your magic meter.

The Three Pendants
Pendant 1
Starting at your house, go right and up. Look on the map and go to the building on the right. Enter it to get the bow and arrows.

Pendant 2
Go to the desert. You need the Book of Mudora. When you are in that temple you can get the gloves.

Pendant 3
Go to Death Mountain. You need the Magic Mirror. When you are in that temple you can get the Moon Pearl.
Bottles
In the village where you see the man with four bottles, talk to him, and he will give you bottles.

Go to the long house where the man talks about his daughter. Exit the house, go to the other side, and enter. It appear that you can do so, but you can.

After you have obtained the flippers, cross the bridge and go down. Keep going until you see somewhere that you can enter. Then, swim under the bridge and talk to the man.

To get the fourth bottle, Go to where smithy would be in the Dark World. Sooner or later, a blue chest will appear. Bring the chest to the ex-thief by the desert in the Light World. He will ask if you will keep it a secret. Answer "Yes" and he will open the chest.


To acquire the bottle in the Dark World, use your Magic Hammer to pound the pegs that block you from your house east of the Village Of Outcast, then touch the locked chest inside. It will follow you. Go outside and use your Magic Mirror to the Light World. Lead the chest to the anonymous man (with the sign). You will find out that he is a lock-picking thief.


To get the final bottle, go to the blacksmith in the Dark World. There will be a chest here that you cannot open. Link will take it with him. Take it to the man near the desert, sitting next to the sign in the Light World. He will open it and give you the bottle inside.
Entering dungeons
Hyrule Castle: From where you start, go to the part where that man tells you to get some sleep. Go right and up. In one of the bushes is a passageway.

Eastern Palace: From your house, go right, up, right, and up. Solve the maze to enter.

Desert Palace: Go to the library and dash at the shelf. Go to the desert and use the Book of Mudora to enter.

Death Mountain Palace: Open one of the things on top of the mountain and turn into Mr. Bunny. Go to the dirt that is a different color and use Magic Mirror.

Hyrule 2: Go into Hyrule Castle and go left then down. Go to where the Force Field is located, near the eye. Kill it with the Master Sword.

Palace of Darkness: Make sure you have at least 110 rupees. Proceed until you see a monkey that says he wants 10 rupees. Give them to him and go to the entrance. Then, pay him 100 rupees.

Swamp Palace: Go to the Light World near the cave where you drain the water. Drain the water then go to the Dark World and enter.

Skull Woods: Go into the Dark World and go to the entrance to the woods. Use the hammer and open the 8 stone.

Thieves' Town: Use the same method as before, but go into the village in the Dark World. Go to where the duck would be, and pull on the fork.

Ice Palace: Go to the island in the Light World that requires 5 or 20 rupees to be thrown. Pull the black stone and go to the Dark World.

Misery Mire: Use the flute to go to destination 6. Pull the black stone and enter the desert in Dark World. If you have not gotten the Ether yet, it is to the left of the Death Mountain Palace dungeon. All you need is the Master Sword and the Book Of Mudora. Use your Ether on the Ether icon on the floor.

Turtle Rock: Use the same method for the Death Mountain Palace and go to the right. Use the hammer and continue going right. When you see a big black stone blocking three hammer objects, pick it up. Hammer the things down in order. If done correctly, a Dark World portal will open. Enter and use the quake.

Gannon's Tower: After exiting Turtle Rock, go to where the Death Mountain Palace dungeon would be.
Chicken attack
Corner a chicken in town and keep slashing it with the sword. After awhile a group of chickens will attack you. Note: If this is done twice, you will die and have to start from a saved game.

Find any chicken (even dead ones in the Dark World) outside of a house. Corner it, then use any available item to attack it. Keep hitting it until you are suddenly attacked by flying deadly chickens. The amount of time you need to wait depends on the item you use. The more powerful, the less the wait. To flee from the attack, leave the area into a new screen, or pick up the chicken.

Avoid tile damage
In the rooms with the tiles that fly at you, stand in the doorway you came in from, facing towards the room. You will not lose any hearts because the tiles will just break on your shield.

No damage
Once you get the Hook Shot, you can avoid damage. Use it when you are about to get damage from swords, arrows, spikes, etc. The attacks will go through you, unless the hook comes back. You also do not have to move on conveyor belts.

Extra lives in dungeons
Use the magic powder on the white-and-red flying skulls to transform them into fairies.

Extra energy
If you hit an enemy with the Ice Rod and kill him with any weapon you will get energy.

Advance to the Fourth Dark World level
This trick can be done as early as after completing the First Dark World dungeon. Note: The enemies in this level are very difficult if encountered earlier in the game without the preparations the other dungeons will provide. After you have gained the Magic Hammer, enter the Lost Woods by the farthest left entrance in Kakariko village. Once inside, turn right, then exit. Bash the two different spikes. Under the stone is a portal. The only point of entering early is getting the Big Key and Golden Gloves very early, saving the Smith, and getting the Level 3 sword before even entering the second dungeon. This makes the rest of the game up to the fifth or sixth dungeon much easier.

Get into The Dark World before getting the Master Sword
This trick will only work if you have the Moon Pearl, but you do not need the third Pendant. At the top of the mountain in the Light World is a warp to the Dark World. Use this, then travel down to where the bridge would be. Squeeze very close to it, then use the Mirror to travel to the Light World. Do the lightest button-tap possible, then wait for the portal to bring you back. Do not move. Use the mirror again, and when you are in the Light World, walk into the fence. Facing the fence, charge your sword and slowly move back into the portal. You should now be on the edge of the cliff. Move right to jump off, then walk to where you see a lava break and a rock next to each other (at the bottom of the screen.) Move in between them and move down. The screen should move to you on a hill in the Dark World.

Quick way to Gannon's Tower in the Dark World
Go to the first temple in the Dark World. Get three fairies from the temple. Use the mirror and leave Use it again and save the game. Quit, then start game again. Go to mountain and warp to the Dark World. Jump off the cliff and go in the cave Use the hammer to kill the creatures and run through the spikes to reach Gannon's Tower.

Defeating the big moth Boss
When facing the moth boss in the Dark World dungeon 3, unleash some bees on him. He will fall in a few seconds.

Defeating the first Dark World Boss
Smash his mask with the magical hammer. When he swings his tail, get right in front of his face so that his tail will not hit you. Keep doing this until the mask breaks. You will then see a green diamond on his forehead. You can hit it with your sword or shoot it with your bow (recommended). After he is defeated, claim your Heart and Crystal, then listen to the maiden speak.

Defeating Yaati
Attack him while he is imitating the Sea Of Trees Boss.

Defeating Guard easily
In the beginning of "Link To The Past", you need to save Zelda. However, directly in front of Zelda's cell is a guard with a weapon. It will take a long time to kill him with just your sword. In the cell before Zelda, get a pot (press [R]) and throw it at the guard. Do this twice to easily defeat him.

Secret room in Gannon's Temple
As soon as you get to the Dark World, look tot the right as you are going down the pyramid. You will see an entrance. Once inside, a man will tell you to come back once you are the true master, if you pay the rupees.

Disappearing sweeping woman
When you have the Magic Powder you can make the old woman that is sweeping the village disappear.

Shed
In the bottom left corner of the village is small shed containing bombs, arrows, and rupees. Though the shed has no door. Although it does not make the hollow clanking sound like the walls you can bomb open. you can still bomb the shed open. Note: There are two rats that will hurt you inside.

Talking trees
In the Dark World, put a Bomb in front of a tree. After it explodes, the tree will spit out a Bomb. After it explodes, you can talk to trees. You can do this to all trees that connect to other trees. They will give you hints.

Ring of rocks
There is a river past the Potion Shop with the Zoras. In the Dark World, there is a very useful item that you need to complete the game. Near the beginning of the river in the Dark World is a sign that says "Curse All Who Throw Things Into The Ring Of Rocks". Throw a rock. A monster will appear and ask to be left alone. He will give you something. Agree and claim your new item.

Curse
In the Light World. go to the smithy's house. Use the hammer to knock down the post. Then, jump into the hole. Go into the top cave and you will see a red jar. Put some Magic Powder on it. A bat will appear and says that it will curse you. After you do this, any item that uses magic will only take half of what it used to.

Upgrade fountains
There are two upgrade fountains. Throw your bow, sword, or other item in and sometimes it will get upgraded. To find the first fountain, remember where the ring of rocks is located in the Dark World. North of there in the Light World is a cave behind a waterfall. Swim there and only throw in your shield or your boomerang. To find the second fountain, on the Pyramid Of Power is a crack in the wall that only a super bomb can break. Use a super bomb to blow a hole in the wall and toss in the tampered sword (Lv. 3 sword only) or your bow. If you toss in items, say that it is yours. Toss in an empty bottle and get a green potion back.

More money
Go to the village and enter the house with the patrolling young lady. Go up to the painting on the back wall and pull on it. Hold on until coins appear.

Go in the Desert of Mystery, very close to where you obtained the second pendant. There are two big rocks after you obtained the Power Gloves. They are in the same temple as the second Pendent. Pick up the rock that is behind the first rock. There should be steps there. Go down to find a man surrounded by pots. You will find five rupees under every pot. Exit, then re-enter until you obtain as many rupees as needed.

Go to Turtle Rock in the Dark World. Pull on the right paw and wait for coins.

More money for fish
Once you drain the lake to get the heart piece you can pick up the fish in the swamp. You can either bring him up to the other pond and throw him in, or bring him all the way to the village and sell him to the man who sold you the bottle. Bringing him to the other pond will only result in 20 rupees, but selling him to the man will give you 100.

Hidden bee
There is a secret bee that will never fly away from you. Go to the cave where the Ice Rod is obtained. In the cave next to that one is a statue of a fairy. Run into it and the bee will appear.

Get rid of chest
If you want to get rid of the chest found at the smithy's house in the Dark World, press [R]. You will leave the chest behind.

Catching the running man in the village
The man in the village that runs away from you can be caught. Just use the Running Boots to catch up with him.

Dodge the Weathercock
When you awaken the Weathercock, you can have him take you places by standing still until he flies to pick you up. If you move around, there is a chance he will miss you.

Potion from Fairy
Go to the waterfall where the magic boomerang is obtained. Throw in an empty bottle. Tell the Fairy that you dropped in the bottle. She will reward your honesty with a free magic potion.

Fairy from pot
Sprinkle Magic Powder on some skull-shaped pots in some of the Dark World dungeons to get a Fairy.

Bug catching net
The bug catching net can be used as an alternative to reflect magic back at Agahnim.

Slicing signs
Walk up to any sign and swing your sword at it. It should get cut in half and disappear.

Steal the man's sign
When you find the man standing next to the sign that tells you not to take it, take it. Then, go into the desert or back where you entered from. The man will disappear, but you will still have his sign. You can toss it or try to return it. If you try to return it, you will notice that he already has a replacement sign in the ground.

Getting the cape without the Titans Mitt
You must at least have the Mirror, the Hookshot, the Boots and the Moon Pearl. Go to the Dark World graveyard and move to the location where the grave that held the cape was in the Light World. Since there are bushes you do not need your glove. Go to the corner of that little spot and use the Mirror. It will transport you to that same area in the Light World. Now you can simply ram the grave get the cape. Then go back to the warp point to get back out.

Go to Hyrule Graveyard in the Dark World. Go to the pile of rocks at the top that is blocked. Slash one of the two small bushes then use the Magic Mirror to go to the Light World. In the Light World, it will become a tombstone. Be careful of the little flying enemies. Dash at the tombstone and it will move, revealing a staircase. Go down the stairs to find a chest. Open it to get the magic cape. Note: It has limited power, so do not use it all of the time.

Deflect laser beams without Mirror Shield
Use the hookshot, and if timed correctly, it will deflect the beam from the menacing one-eyed statues in dungeons. Keep the angle of your deflection at a degree to the beam's attack, or else it will not deflect.

Multi-player mode: Shoot beams
Complete all three dungeons in the Light World, and collect the three Pendants. Then, go to the woods and retrieve the Master Sword. Save the game and select "Quit". Reload the game and a message will appear, stating that you can now shoot beams from your sword. This is a very helpful alternative to the bow. Note: It cannot perform the same tasks of the bow, such as shooting the statue's eye.

Nintendo 64 sounds
Swing your sword and Link will yell as he does in both of the Nintendo 64 games.

When you fall in a hole, walk on big stairs, or get hurt, the game will have the sound effects of the young Link in Legend Of Zelda: Ocarina Of Time, and normal Link in Legend Of Zelda: Majora's Mask.

Mario references
In some of the houses that have a painting hanging on the wall, you can see Mario's face.

Go to the house where you get your Bug Net. Look closely at the picture hanging on the back wall to see what appears to be Mario.

Zelda: Ocarina Of Time reference
When you receive a crystal, listen carefully to hear the Zelda Lullaby from Zelda: Ocarina Of Time.

The Four Swords general tips
If you see a Rupee that appears with a cloud (in grass, usually), do not grab it. It is a psuedo-rupee, which is an imitation of a Like-Like that will grab you and steal your rupees.

If you step on a switch and hear an enemy-creating sound but see no "enemy clouds", grab the nearest player and run around. Many Rupees will spring up from the ground. Also, only you will get the Rupees, as you are holding your friend.

Check every bit of grass, especially in the Sea of Trees, as Rupee Shards might appear.

If you get frozen, get a "friend" to thaw you out with a swipe of his or her sword.

If you are caught by a Rupee Wraith, if your "friends" run away, do not pursue them. Wait for the Rupees the Wraith steals to fly out of your wallet, then grab them.

Always watch the bottom left corner. It gives you tips on Boss' status changes (e.g. downed players), Rupee Shards collected, and most importantly when someone unleashes a Rupee Wraith.

If someone throws a Bomb at you because you are about to get a chest, get the chest. If the bomb explodes while you are getting the item, it will not harm you.
Glitch: Turbo dig
When you get the shovel and the magic boomerang (the normal version may also work), you can dig very quickly. Throw the boomerang, quickly change to the shovel, and dig. The spot where the boomerang passes by will be dug.

Glitch: Throwing boomerang backwards
Equip the boomerang or magic boomerang. If ypu are facing north, press [Down] while throwing the boomerang. If timed correctly, you should throw the boomerang backwards. This may require a few attempts.

Glitch: Continuous boomerang
Go to Kirkerie village. Take out the boomerang and go to the woman in the yellow dress that has red hair. Talk to her and defeat the soldier. Stand exactly were the lady was and go forward a moment. Then, hold "B "and throw the boomerang behind you. Quickly press [R] and keep going until you run into something. If done correctly, the boomerang should be going above you and you cannot reach it. Note: You need the Magic Boomerang and the Pegasus Boots for this trick.

Glitch: Boomerang never returns
After you get the Pegasus Boots, go to Kakariko Village. Go to where there is a long path in the middle of the village. Face the path, then turn around and throw the boomerang. Quickly turn to face the path. Before the boomerang returns, run with the Pegasus Boots. When you bump into the tree on the other side, you will see something going across the screen repeatedly, If you chase it with the Pegasus Boots, you will see that it is the boomerang and it is faster than you. Note: You cannot throw it unless you move a screen.

Glitch: Sitting Link
This trick requires a Boomerang and the Pegasus Boots. Go to Kakarico Village and find the place with a group of pink trees. Go down to the sidewalk just below them. Toss the Boomerang behind you and press [R] until you hit the woman in the yellow dress and orange hair. If done correctly, you should get caught in a glitch that makes Link appear to sit down and the guard cannot get you. Note: Save the game before attempting this.

Glitch: Stopped arrow
Go by the first level in the Light or Dark World. Then, go to the fairy cave near there. When inside the cave, go up to the fairy but just before she talks to you, shoot an arrow at her then quickly move up and talk to her. If done correctly, the arrow should stop just before her. Slowly move backwards and it will appear as if it is sticking in you.

Glitch: Run very fast
Stand on a flight of stairs and use the flute. Just before the duck picks you up, start to dash. Cancel out of the destination selection by pressing [B]. When you land, you should be running very fast. If you get hit by an enemy while running fast, run up a flight of stairs and you should be running fast again. When you switch to a different screen you will return to normal walking speed.

Glitch: Walking down the stairs in a different direction
Hold [B] button and you will face the opposite direction of some stairs, such as in Hyrule Castle. You will be seen walking down the stairs backwards. Note: This also works while facing right or left.

Glitch: Fly
After doing the "Run very fast" trick, run into a wall and hold [Up]. You will be bump and go higher each time. If you stop, you will appear at the bottom of the screen.

Glitch: Swim on land
This trick requires Zora's Flippers and the Flute. Near Zora's Lake in the Light World, walk near the water use the Flute. Wait until the duck grabs you, then press [B] to cancel. You will be back to where you were standing. Move to the right and you will notice that you will be swimming on land. To exit this, get hit. Note: This may also work in other places, and is easier if there are no enemies around.

Glitch: Walk on water
This trick requires the Flute and Pegasus Boots. In the Light World, fly to number 7 on the map using the Flute. From there, go one screen up, past the whirlpool. Find the area with the five statues and the three wooden stakes. Go to the exact right of the stakes without moving to the next screen. Face the stakes and play the Flute. As soon as you see the bird, immediately press [R] to run .Make sure the bird catches you while you are running and your sword is out, but before you hit the stakes. When the map appears to specify a location to fly to, press [B] to exit the screen. If done correctly, when you bump into walls or objects, you will fly back as if you ran directly into it. Now, bump into the statue closest to the wooden stakes so that you fly back into the water. Swim into the whirlpool and you should be walking on water.

Glitch: Cuccos walk on water
Pick up a Cucco in Karikiro Village and take it to a lake. If you try to throw it in, it will just go on the land. However, if you jump into the water while holding the Cucco, it will fall into the water and walk on the surface.

Glitch: Cave entrance
Jump off Spectacle Rock (near the first warp pad you find in the game) in the Light World and land on top of the cave entrance. You will go into the cave, but the screen change animation will glitch. You will appear in the middle of the screen, but none of the buttons (except [Start] and [Select]) will do anything. The only thing you can do at this point is save and quit the game.

Glitch: Instruction manual error
Under the items for A Link To The Past, the Roc's Cape is listed. However, it is really the Magic Cape. The Roc's Cape is only in The Four Swords.

Glitch: Breaking pot
In the Death Mountain cave (with the old man who gives you the Magic Mirror), go up the stairs and into the doorway. You will see three bats. Kill them, but do not go near the pot that is there. Go back by the doorway, face toward the right, and either throw the Magic Boomerang or use the Fire Rod towards the right. The pot should break.

Glitch: Stuck arm
Pick up an item and jump off a big cliff. Your arm will be in the air and [A] and [B] will not work. Note: To return to normal, get hit or go inside an area.

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