All Working Metroid: Zero Mission Cheats - GBA

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Downloadable Metroid: Zero Mission Cheats
cheat description   size
SAVEGAME FOR US VERSION
Feb. 26, 2009
 2KB
Primary Collection of Cheats
In-game reset
Press [Select] + [Start] + [A] + [B] during game play to return to the main screen.

Completion bonuses
Successfully complete the game to unlock the Metroid: Zero Mission Gallery, Original Metroid, Hard mode, and Sound Test options. Note: More pictures are added to the gallery when the game is completed with different endings. Start a new game with your cleared saved game to play in Time Attack mode, with a timer at the map screen.

Note: The Original Metroid may be unlocked before the game is completed. Enter the options screen at the main menu and select the "Original Metroid" option that appears after "Metroid Fusion Link".

To access "Hard mode", select the file that the game was completed with and select "New". Then choose the hard difficulty setting. Note: When creating a file on the hard difficulty setting, the original file will be overwritten.

Alternate ending sequence
Complete the game under the following conditions to unlock the corresponding ending sequence with Samus appearing differently.
At bar in red top and shorts: 100% in normal difficulty under 2 hours.

Looking at sunset without helmet: Above 15% in normal or hard difficulty above 3 hours.

Looking over a city in red top and shorts: 100% in hard difficulty under 2 hours.

Sitting near window in red top and shorts: Below 15% in normal difficulty.

Sitting on rock in full armor: 100% in easy; or over 15% in normal or higher difficulty over 4 hours.

Standing in full armor: Below 15% in hard difficulty.

Walking in city in red top and shorts: 100% in normal or higher difficulty over 2 hours.
Hints
Defeating Kraid
To actually inflict damage to Kraid, you must first shoot him (either with a charged shot or with a missile) in his top eyeball. He will open his mouth and scream. When he does that, you can shoot charged shots or missiles in his mouth. After you wear him down somewhat, he will change colors. When this happens, his strategy also changes. He will destroy all of the blocks beneath you, except for one. He also moves closer to you and begins to use one of his arms to block shots/attack. When you shoot him in the head to open his mouth now, you only have a narrow window of opportunity to shoot his mouth as he raises his arm up. More than likely, you will be hit by his arm or claws. On his last stage, he will destroy the last block and you have to stand on the things he shoots into the wall. When you begin to run low on missiles or health, move to the ground. Avoid him moving forward, and shoot his claws when they get close. They will turn into health/missiles. Unless the claws hit you, you are otherwise invincible. When you have enough health/missiles, simply jump back up.

Defeating the Acid Worm
Jump to the hatch. You will go across acid. The acid worm will appear and try to hit you. Dodge the hit and shoot missiles at it. Repeat this until the worm is defeated.

Defeating the Mother Brain
When attempting to acquire the 15% image gallery on hard mode, notice that the Mother Brain is at a difficulty level that makes it virtually impossible to defeat. However, a superior defense system will make defeating her about four times easier (based on how efficiently the following method is used). Once you reach the Mother Brain you should have the following optional items: two energy tanks, one missile expansion, and three super missile expansions. Note: One item equals a single percent; make sure not to exceed 15%. Once fighting the brain, fire both of your normal missiles, saving your super missiles until the glass collapses since it is your most powerful weapon and its ammunition is scarce. It is about five times as strong as a normal missile. When your energy depletes to about 65% to 75%, retain your maximum missile capacity, excluding super missiles. Now that you have both of your missiles, fire at the circular projectiles generated from the walls just using your normal beam. Once it/they have been destroyed (unless it/they left nothing) you will notice that it/they left a large energy replenisher. Note: Once in a while you will only obtain a small one or missile ammunition. Continue doing this whenever in need of energy. If this method is used efficiently it will prove to be the key to success. Note: To do a low dodge when fighting the Mother Brain, simply use the D-Pad to fall over to the ledge of the other small platform.

Defeating the Underground Worm
The only way to defeat it is to use your missals. When the Underground Worm opens his eyes, immediately shoot it at least once before it closes. Do this two more times to defeat it. Note: If you are not quick enough to defeat it, it will run away. Also, if you defeat the first Underground Worm, you will get the Charge ability.

Brinstar Super Missile
In a hidden area of the first long, vertical shaft in the Brinstar area, there is a Super Missile Tank under a low passage filled with charge blocks. Initially, it looks impossible to attain this item, but there is a way to get it, after you get the High Jump item. Roll into Morph Ball form through the low passage to the right. Note where you appear on the screen. At the same level on the right-hand side of the screen is another ledge. Get to this ledge and go right, bombing your way through the room with the two Rippers and coming back up to the surface in front of a door. Stand with your back against the wall, and wait until the bomb block returns, then shoot open the door and run to the right. Continue running until your Speed Booster activates, then immediately press [Down] to store the charge. Run back to the left, quickly shooting open the door, and in the "dip" in the floor level before the door, roll into Morph Ball form and press [A], then [Left]. If done correctly, you will blast to the left, crashing through some charge blocks in the next room, and destroying both Rippers on your way through the hidden room. After you leave the hidden room, as the screen is scrolling, you should hear the Speed Boost sound effect start again. Immediately hold [Down] until after you appear on the next screen to store your charge again. Roll out of the hidden passage, jump onto the lower platform, then press [A], then [Left] again. If you have done everything correctly, you will blast through the hidden passage on the left side of the screen, crash through the charge blocks and collect the Super Missile Tank. Many items in this game can only be attained through creative uses of Samus' dashing attack like this; any time you see an item that is blocked by charge blocks, look for areas nearby where you can build up enough speed to activate the Speed Booster.

Always have a full energy tank
When you reach a Chozo Statue, roll into the Morph Ball and go in its hand. You will have your energy tank filled. Roll into it again, this time planting a bomb. Go into another room, then return to the room with the Chozo Statue. Roll into the hand, and you can heal Samus again. Repeat this as many times as desired.

Get out of Chozodia
After you get the Gravity Suit back and get the Power Bombs, you can go back to Brinstar, Kraid, Norfair, etc. with the new upgrades. Go to Chozo Ruins (green unmapped part) and to the lower part. You can get a Super Missile Tank. There is a long path that leads back to Crateria. You can use the Power Bombs and get more items. You can travel back and forth to Chozodia if desired.

Morph Ball jump
Once you get the Morph Ball Bombs, you can get to some high places that would normally require High-Jump or Space-Jump. Get into Morphball and start laying down bombs. You will bounce when they explode. Keep pressing [A] repeatedly and you can go as high as desired. Note: This requires some patience as you may fall often.

Fly with the Morph Ball Bomb
To basically fly in Morph Ball form, first get the Morph Ball Bomb. Then quickly tap B. The bombs will eventually carry you straight up. This is a quick way to get up to high places without repeatedly jumping.

15% Image Gallery
When attempting to unlock the 15% Image Gallery (one of the most difficult gallery to unlock), at the very end of the game after you have destroyed the mechanical form of Ridley, when evacuating you will encounter two heavily armored Space Pirates. To defeat these enemies first, use your flying somersault capability and jump down to the bottom of the room without touching the floor. Once you have caught their attention, immediately return to the upper floor. Wait until they are just getting over the edge, then blast them repeatedly. After shooting them, they will stop for a brief moment to attack. Do a spin jump to dodge the attack and land on the lower level of the room. After that, they will pursue you, jumping down to the bottom of the room. As soon as they land, fire a few shots then quickly return to the upper level of the room. Repeat the steps until they have both been defeated. Note: After the Space Pirates have been destroyed and you are docking their space vessel, a Space Pirate will attack by jumping out of the cockpit. Hold [L] and fire at him with the normal beam (not missiles).

When attempting to acquire any 15% gallery, skipping unnecessary pick-up items is critical. To skip the Super Bomb upgrade, jump onto the left side of the block that you encounter in the third room from the Mechanical Form of Ridley. From there, jump directly up using your Space Jump ability. If done correctly, you will grab onto a ledge which leads to a shaft that you can access by using the Morph Ball.

Super Mario Bros reference
There is a Super Mario Bros. reference found throughout the game that is easy to find. Take a close look at the pipes from which the small flying enemies appear from. You will notice that they are the same design of the pipes from of the Super Mario Bros. series. The green pipes that you find most closely resemble the Super Mario Bros. pipes. Be careful when looking at the pipes, as the flying enemies that leave them do not stop appearing. Shoot them before they hit you.

Glitch: Get Varia Suit early
This trick requires the Power Grip, Ice Beam, Morph Ball, Morph Ball Bomb, Missiles, Charge Beam, and Long Beam. Go to the first Chozo Statue you reach. Go up the vertical shaft three doors. Enter the third door. Go into the next vertical shaft. Go to the top door and enter it. Go to the room just before the save location. Shoot up all under it .Wait for the ledge alone to come back. Jump up, grab it, pull yourself up. Without falling off, go left until the next block breaks. Stay there and do the "Morph Ball high jump" trick until you hit the ceiling. Go to the right, shoot up, and use the Power Grip for the rest.

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