
Level editor
Enter one of the following codes as the player name
and start the game. The corresponding level will be loaded into
the level editor that was used by the development team.
YTMHNPA (Training mission)
YTMHNPB
YTMHNPC
YTMHNPD
YTMHNPE
YTMHNPF
YTMHNPG
YTMHNPH (Bonus level, normally accessible in the final level)
The editor options screen has the following choices:
Save file (this option is disabled)
Paste (allows objects to be pasted)
Delete (allows objects to be cut)
Copy (allows objects to be copied)
Stack (allows objects to be stacked on one another)
Texture (allows an object's texture map to be changed)
Paste Node (allows a game "screen" to be pasted)
Copy Node (allows a game "screen" to be copied)
Edit Node Y (default value)
Quit (restarts the game)
While in an editor option, [B] cycles through actions, [C]
executes the current selection, [X] allows the current level
to be played, and [P] displays the editor option screen.
General hints
Some squares only get put in the map if they are viewed
from a position north of the square.
Memorize where the source objects, weapon upgrades, and other
items are in each zone. This may take a few tries. After that,
begin a run and concentrate on taking those objects in each zone,
then go after the boss character.
Use the M missiles for ranged attacks, and the S bombs for strafing
runs when several targets must be taken out at once. M missiles
charge fast, and S bombs take out a large area.
Do not use a fuel or health power-up unless it is needed. Note
their location on the map and return to use them as necessary.
The main gun uses a significant amount of fuel. Only fire it when
necessary.
Do not waste time killing everything. Only keys and triggers need
to be hit. Nuke-cubes can often be taken without destroying everything
protecting them. Use the "wall-bounce" cube for the
well protected cubes. |
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